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    Re: using VBO with Trianglestrips

    Thanks Zengar for your hint. You mean that it is the best way if i move the indexpointer (&m_puiIndices[ uiPosition ]). The problem i got with this solution is that i use VBO Elements_Buffer and it...
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    398

    using VBO with Trianglestrips

    Hi,

    i work on a terrainengine, wich is divided in pages and the pages are diveded in small patches. The size of the patches are 64*64 Vertices. Each row is a Trianglestrip.
    I have 1 Vertexbuffer...
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