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Type: Posts; User: mynameisjohn

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    Neat, glad that got cleared up. I may try...

    Neat, glad that got cleared up. I may try interleaving my data just for kicks.

    MtRoad, I think you were correct in that I wasn't declaring the frustum matrix properly. I did some tests and found...
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    Thanks for the reply. Just for the record, it...

    Thanks for the reply. Just for the record, it turns out that the matrices I was printing out were the transposes of the actual matrices (does glm do this by default?)

    Anyway, I've got it working...
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    When does homogenization occur?

    Disclaimer: I already posted this in the Beginner forum, so if that's a no no please let me know....
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    When does homogenization occur?

    Hey All,

    I'll start by outlining the issue, and then afterwards provide some code samples to give context to my problem. However, the meat of my question is this: at what point in the graphics...
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    GLM Matrix Reuse

    Hey all, I sure hope this sub is active...

    So I'm just learning about incorporating GLM into my code, and I was concerned about whether or not I was doing it correctly.

    I'm writing a simple...
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    Hey all, if anyone cares I found the answer to my...

    Hey all, if anyone cares I found the answer to my question here:
    http://stackoverflow.com/questions/15991599/android-opengl-es-2-0-black-textures/20939919#20939919

    Thanks to Lizzard for the help
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    OpenGL ES Texturing question

    First off I know this isn't the place to post this, but the opengl es forum seems a bit dead. I'm trying to port some C code to run on an android device, and what I need is to draw a 2-D array of...
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    Thanks for your response, but I should have been...

    Thanks for your response, but I should have been more clear. I'm trying to optimize a physics simulation my professor showed me where we calculate the voltages in a 2-d field through time, getting a...
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    Computing Pixel Color via GLSL

    Hi All,

    I've got a program that takes a (screen sized) 2-D float array and uses a color map function to generate an RGBA pixel array. I am drawing the array via glDrawPixels, and it works fine,...
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