Part of the Khronos Group
OpenGL.org

The Industry's Foundation for High Performance Graphics

from games to virtual reality, mobile phones to supercomputers

Search:

Type: Posts; User: gregory38

Search: Search took 0.00 seconds.

  1. Replies
    35
    Views
    12,133

    I guess I can use location

    I guess I can use location
  2. Replies
    35
    Views
    12,133

    Ok that my issue, I used the same glcall which...

    Ok that my issue, I used the same glcall which expect a location of 0. I was wrongly expecting location to follow the layout binding semantic. I guess "binding" is linked to image unit not "bindless...
  3. Replies
    35
    Views
    12,133

    I will post a shorter shader when I got some free...

    I will post a shorter shader when I got some free times

    Basically the only difference is an alpha test
    Good shader


    void atst(vec4 c)
    { }
  4. Replies
    35
    Views
    12,133

    Trying ARB_bindless texture on linux I got the...

    Trying ARB_bindless texture on linux I got the error below on some programs (only a different define but no change on layout or binding). Linux driver 32.05.13.


    More verbose error message will...
  5. You mean somethings like that: #define...

    You mean somethings like that:


    #define my_nice_name uni_array[0]

    The wrapper function could be a good idea but I want to keep my code as closest possible of HLSL shader.

    Anyway, uniform...
  6. Hum that annoying. Guess I have no choice. Thanks...

    Hum that annoying. Guess I have no choice. Thanks for your time.
  7. Thanks for the tip. In this cas would be possible...

    Thanks for the tip. In this cas would be possible to replace the array with a struct?
  8. Hum, I find my issue. I forget to declare the...

    Hum, I find my issue. I forget to declare the variable uniform....:doh: Yep I got some errors now.

    Actually I already use Uniform Buffer but I wanted to benchmark both solution.

    Did an update...
  9. GL_ARB_explicit_uniform_location inactive errors

    Hello,

    Trying to play with this new extension to easily replace some uniform buffers but I got various errors. Any help would be appreciated.

    Is it legal to define several continous uniform...
  10. Dual src blending on AMD, driver issues?

    Hello,

    I try to port a Dx application to opengl (linux) but I got several issues with dual blending.

    1/ Failled to set correct index from GLSL (in separate shader context). Test was reproduced...
Results 1 to 10 of 10