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Type: Posts; User: stockton

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  1. Replies
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    Re: Antialising - Problem

    I appear to have sorted it now.

    I had all sorts of transparancey things going on and had turned off depth buffering which caused some problems.

    All sorted though.
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    Antialising - Problem

    I have a 2D scene drawen using lines and quads and triangles. The lines etc that I want to be hidded by say a box I move in the z direction so that they appear behind one another.

    When I turn on...
  3. Thread: glDrawPixels

    by stockton
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    glDrawPixels

    With regards to glDrawPixels I need to include the functionality within Visual Basic however I am having difficulties.

    Does anyone have an example of how to do this?

    Many Thanks

    Simon
  4. Saving OpenGL scene from a VB PictureBox.hdc

    Hi

    I am not entirly sure what I am doing but I have an OpenGL scene rendered in a VB PicturebBox. What I want to do is save the image as a BMP to a file. How do I do this?

    Call SavePicture...
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    to all those brillient minds out there.

    I am writing an OPENGL program using the Microsoft Visual C++ Application Console and as part of this program I want to interface between two PC's using the serial port.

    I am having difficulty...
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    Re: Depth Buffering - HELP !!

    Thanks Guys

    Seams to have sorted it out.

    I have a problem with some text that goes cyan after a while, it starts off white and then after a while turns cyan for no reason.

    Umm

    simon
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    Depth Buffering - HELP !!

    I have a viewport with glOrtho set up and there are some objects that I am drawing that I want behind others. The problem is that I had to turn depth buffering off so that I could get the text...
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    glOrtho - don't understand

    I have a viewport which I have used glOrtho to enable me to draw lines but for some reason I cannot get text working on it.

    Any ideas?


    Simon
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    Displaying Text

    I have a viewport which is setup with the glOrtho command and I have a series of lines drawn on the viewport,

    for some reason I cannot put outlined fonts on the screen when I remove the glortho...
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    Normals in ASE files

    I have loaded an ASE file sucessfully and viewed it as a wire frame however when I try and load the face and vertex normals for the mesh and light the scene only a handfull of the pannels are visable...
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    Re: File Formats for loading 3D files

    Where does the colour information come from in the ASE file format?

    Simon

    I have 3DS MAX Studio so I can load the 3DS files and export them as ASE files.
  12. Thread: 3DS or ASE?

    by stockton
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    Re: 3DS or ASE?

    I understand that the ASE file is less complex and will probably give me all the data that I need however I am still a bit concerned about these colors aer you saying that if I read in the ambient...
  13. Thread: 3DS or ASE?

    by stockton
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    3DS or ASE?

    Which format gives the following?

    Vertex Data? (XYZ)
    Face Data? (Vertex Numbers #1 #2 #3)
    Vertex Colors? (RED GREEN BLUE)
    Face Colors? (RED GREEN BLUE)
    Normals to FACES and VERTEX's?

    Thanks...
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    Re: File Formats for loading 3D files

    So are 3DS files the way to go instead of ASE files?

    Simon
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    File Formats for loading 3D files

    I have just started writing an OpenGL program in c++ that will hopefully use existing 3D Max Studio files from looking around it looks as if the 3DS or ASE file formats are the best to use. Basically...
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    Loading 3D Model Files

    I have spent the entire afternoon trying to establish the best way to load 3D Models it appears that there are a large number of models in the 3DS/ASC file format and that this format is what is...
  17. I am slightly confused with Lesson 14 of the Tutorials

    In Lesson 14 you can put OPEN GL text on the screen however how do you change the size of this text? There is a line which says:

    font = CreateFont(-60, ... // Height Of Font

    However this seams...
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    Re: Why is my model lit so incorrectly.

    I don't know if this is what you ment but firstly I did

    glColorMaterial GL_FRONT, gl_diffuse
    glEnable GL_COLOR_MATERIAL

    but also used

    glColor3f for each color that I set
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    Re: Why is my model lit so incorrectly.

    I presume that you mean in my case
    glmaterialcolor3f.

    I tried this but the program won't compile glmaterialcolor3f is not recoqnised.
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    Why is my model lit so incorrectly.

    I have a model rotating which works fine but when I add a a light source the model becomes the colour of the light source and you cannot see any of the original colour.

    If anyone wants a...
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    Re: What langauge should I use?

    Can you not just say "NETWORK CARD SEND THIS" and what ever platorm it is on the compiler knows what to do with it.

    I have been told a little about a thing called CORBA and implementing that...
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    Re: What langauge should I use?

    I am studying Engineering at university so I think that prehaps C++ is the prefered language for engineers however I am still a litle concerned about how I am going to communicate using the network...
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    Re: What langauge should I use?

    How well does JAVA interface with the network facilities?

    When you say that preformace is compromised to what extent is this the case?

    Thanks

    Simon
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    Re: What langauge should I use?

    For someone who has used c++ and got over the Hello WORLD program and various others but doesn't fully understand OO programming and only has a short time to learn it you still think that this is the...
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    Re: What langauge should I use?

    Thanks for your reply.

    I am aware that the object (models) that I want to create are something that I will have to draw from polygons lines etc.. say for instance that I had two aeroplanes flying...
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