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Type: Posts; User: tanzanite

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  1. Replies
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    "Fonts" and "Menus" are nothing OGL should deal...

    "Fonts" and "Menus" are nothing OGL should deal with directly - it's for tool-kit on top of OGL. Your vague suggestion is just garbage (and off-topic for this subforum) - please refrain from making...
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    Why did you just repost your previous reply? ...

    Why did you just repost your previous reply?

    PS. none of your post give enough information to answer with anything more helpful. What exactly are you doing?
  3. GetSystemTime is very unlikely to be usable for...

    GetSystemTime is very unlikely to be usable for the task at hand - use QueryPerformanceCounter and QueryPerformanceFrequency.

    However, the primary cause for your trouble is actually this:...
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    Repeating your original question does no good...

    Repeating your original question does no good when it was already answered ... twice.
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    Interesting. I would call that multithreading as...

    Interesting. I would call that multithreading as there is a sense of concurrency. No idea how one would implement such a thing - looks like a synchronization can of worms to me :/. How does it report...
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    This is not an OpenGL question. OpenGL is for...

    This is not an OpenGL question. OpenGL is for graphics - it draws stuff.

    http://www.gamedev.net/forum/20-math-and-physics/ would be a more appropriate place to ask ... or google for simple...
  7. Your problem. Not seeing an "help wanted"...

    Your problem.

    Not seeing an "help wanted" section is not an excuse to post in wrong forum. If a site does not have a forum section relevant to you then one would expect that you find some other...
  8. Go there: http://www.gamedev.net/classifieds

    Go there: http://www.gamedev.net/classifieds
  9. What? .

    What?




    .
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    That is incorrect. It should be something like: ...

    That is incorrect. It should be something like:

    // (0,0) is bottom left corner of texel. As we use nearest filtering - we want to sample at the relevant texel centers.
    vec2 tc_tmp = texcoord *...
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    The reference cards should suffice, like:...

    The reference cards should suffice, like: http://www.khronos.org/files/opengl4-quick-reference-card.pdf

    Although, OGL 2 and below are too ancient for anyone to care - the API specification is all...
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    Tried? As-in, did not in original attempt? OpenGL...

    Tried? As-in, did not in original attempt? OpenGL and Direct3D different here - be sure you do it the OpenGL way (well, the default way for OpenGL).

    Just in case reference: (0,0) is where all the...
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    That was his point (although a fairly useless...

    That was his point (although a fairly useless one, aka "the problem is NOT this"). The common mistake is doing it in the wrong order - which OP did not as StefanG noted.
  14. Forgot to load the function pointers?

    Forgot to load the function pointers?
  15. There are quite a lot of extension to query (done...

    There are quite a lot of extension to query (done by whatever wrapper you use). Not familiar with glslDevil (it excels at crashing instantly on my PC), but there probably is a call you can make in...
  16. You are missing headers and probably are not...

    You are missing headers and probably are not loading any of the functions you attempt to use, read:
    http://www.opengl.org/wiki/Getting_Started#Getting_Functions

    I recommend you use a loading...
  17. Yes. For clarity i would write it out tho (ie....

    Yes. For clarity i would write it out tho (ie. add the location explicitly):

    layout(location=0) out vec4 someMeaningfulName;
  18. That is not a loop. Depends on glsl version -...

    That is not a loop.

    Depends on glsl version - for nowadays use whatever you wish.

    Again, depends on glsl version. There used to be some named outputs - but not anymore. You can set the output...
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    This is not really a OpenGL question (you seek to...

    This is not really a OpenGL question (you seek to programmatically create a stair mesh/model suitable for drawing in 3D):
    * for generating the mesh data etc - a more appropriate forum would be for...
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    If it is not used then the compiler will remove...

    If it is not used then the compiler will remove it. I seriously doubt any of the fragments are discarded ... like i said - check for NaNs (rgba8 can not represent NaNs, so they will all be converted...
  21. You define a clear color but never actually clear...

    You define a clear color but never actually clear the screen. Add a "glClear(GL_COLOR_BUFFER_BIT)" somewhere.

    edit:


    //Fill the screen black
    glBegin( GL_QUADS );
    ...
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    Stop it! Never just "Bump" - add information /...

    Stop it!

    Never just "Bump" - add information / what you have tried in the mean time etc.

    PS. NaN * whatever + whatever = NaN, => Check for NaNs.
    PS. OpenGl ignores invalid commands and i do...
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    "undefined behavior" means the behavior is...

    "undefined behavior" means the behavior is undefined! Expect it to burn your house down etc ("undefined behavior" is a superset of all imaginable and unimaginable behaviors). "illegal" means is is...
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    Let's not do that. It is hardware specific detail...

    Let's not do that. It is hardware specific detail and not something you need to know.

    PS. it is a safe bet that no relevant hardware even has any such specialization - making your question rather...
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    Direct your complaints towards MS-Windows. The...

    Direct your complaints towards MS-Windows. The ass-backwardness of wgl* is because Windows is stuck with OGL 1.4 (or less for some OS versions).
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