Well though I am not an expert, still in your shader you should have something called Sampler2D which is an uniform and that should have your texture loaded in it. Since you have moved to shaders,...
Type: Posts; User: mindbender12
Well though I am not an expert, still in your shader you should have something called Sampler2D which is an uniform and that should have your texture loaded in it. Since you have moved to shaders,...
Hi Menzel,
You are absolutely right.. I was passing too many varying and I did not need all those, so I removed some of the unnecessary ones and all started showing up.. turned out that my GLSL...
Hi All,
I am writing a GLSL program for texture mapping. I am having a weird problem. From my vertex shader I am trying to pass the texture coordinate vec2 as a varying to frag shader. In a diff...