Part of the Khronos Group
OpenGL.org

The Industry's Foundation for High Performance Graphics

from games to virtual reality, mobile phones to supercomputers

Search:

Type: Posts; User: Eivind

Search: Search took 0.01 seconds.

  1. Replies
    6
    Views
    760

    Re: Performance of glTexSubImage3D

    I have now tried the glTexSubImage3D call on ATI hardware instead of Nvidia. It seems the performance of glTexSubImage3D is considerably better on ATI than on Nvidia.

    For a 2x2x2 texture, the...
  2. Replies
    6
    Views
    760

    Re: Performance of glTexSubImage3D

    Yes, the increase in time is small compared to the increase in texture size. But anyway I was suprised that there was an increase at all. As far as I can see, the overhead should be the same for each...
  3. Replies
    6
    Views
    760

    Performance of glTexSubImage3D

    Greetings,
    I use glTexSubImage3D to update single voxels of a 3D texture, that is:

    glTexSubImage3D(GL_TEXTURE_3D, 0,
    x, y, z, //position
    1, 1, 1, //w, h, d
    ...
Results 1 to 3 of 3