Texture mapping
Normal mapping
Bump mapping
Parallax mapping ( Offset mapping )
Parallax occlusion mapping ( Relief Mapping )
Dynamic Cube Environnement Mapping
Shadow mapping
Specular...
Type: Posts; User: Indloon
Texture mapping
Normal mapping
Bump mapping
Parallax mapping ( Offset mapping )
Parallax occlusion mapping ( Relief Mapping )
Dynamic Cube Environnement Mapping
Shadow mapping
Specular...
I suggest you making a realtime 2D clock in OpenGL :)
Thanks, it runs smooth and fast now and there is no lag.
However, I checked my task manager, while running the program, and what I saw is that it used 90%-98% of my CPU O.o
Is it normal? Or I...
Actually I'm D:
Look at the WinMain,
if( !GL_drawit() ) {
done = true;
} else {
SwapBuffers( hDC );
}
That is not needed, since you cannot resize the window, I have disabled it :D
Ah, I got it working:
#include "glab.h"
#define WINDOW_NAME "Glab - OpenGL - Clock"
#define WINDOW_CLASS "glab"
#define WINDOW_STYLE (WS_OVERLAPPED | WS_BORDER | WS_CAPTION |...
Hello.
I'm having a problematic problem D:
The problem is that, I draw a triangle and I have the code written so if the mouse moves,
then a value is sent to glRotatef(), which rotates...
Thank You! :biggrin-new:
At first it didn't work, so I re-wrote the code and it works!
After I have learned OpenGL, should I study OpenGL 3.3 or OpenGL 4.2 then? :whistle:
Who is interested:...
I'm trying to make my first polygon, however seems that the dream is broken.
Because I wrote a code, complied it and voila ... the triangle is not displayed :(
Can somebody say what is wrong...