Well, the last made test is about drawing ellipses. Each ellipse is calculated each frame regarding factors like distance of the camera, and is clipped regarding the frustum.
So each ellipse...
Type: Posts; User: Silence
Well, the last made test is about drawing ellipses. Each ellipse is calculated each frame regarding factors like distance of the camera, and is clipped regarding the frustum.
So each ellipse...
Hi,
From what I know, the VBO usage parameter we set when we call to glBufferData (http://www.opengl.org/sdk/docs/man/xhtml/glBufferData.xml) has no effects.
From my experiments (with some years...
Thanks for this quick answer.
Hi all,
I had to modify a little shader wrote in GLSL someone else than me wrote. In this shader, there are several lines like this:
gl_FragColor = ...
From what I am use to do (and...