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Type: Posts; User: zydgyy

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  1. Yes,i know this,but how to make the image not...

    Yes,i know this,but how to make the image not magnify and shrink
  2. Is there anybody can help me out?

    Is there anybody can help me out?
  3. Can this method achieve?

    Can this method achieve?
  4. No,i want the image cover my rect,and it's not...

    No,i want the image cover my rect,and it's not distorted
  5. how to calculate coordinates of rect by image dimension

    if i have an image 123x256 pixels
    if i draw a rect that have the same size as this image,how can i calculate the coordinates of vertices of this rect by modelview,projectio,viewport and image...
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    994

    what is alpha mask,is this in opengl

    Can i use it make my rectangle round corner??
  7. Replies
    1
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    1,138

    about up vector of camera

    about the function glLooAt(x,x,x, x,x,x, upx,upy,upz);
    if i use it to set my camera,and up vecotr is (0,-1,0),so
    what are the pitch,yaw,roll components???
  8. how to get the 4 corners object coordinates of my screen

    #include <stdio.h>
    #ifdef __cplusplus
    extern "C"
    #endif
    FILE _iob[3] = {__iob_func()[0], __iob_func()[1], __iob_func()[2]};
    #include "shared/gltools.h" // OpenGL toolkit
    #include <math.h>...
  9. OK,addtional question: this is my code: void...

    OK,addtional question:
    this is my code:
    void RenderScene(void)
    {
    // Clear the window with current clearing color
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    // Save the matrix state...
  10. about gluLookAt function and how to rotate the camera

    Sorry,as i am a newbie to opengl,
    if i use the gluLookAt(x,x,x,y,y,y,0,-1,0)
    so ,i know the(0,-1,0) is th camera up-vector,but if i use the parameter set the camera in my 3ds max,so how do i roate...
  11. gluLookAt(675.0, 345.0, -1287.557, 675.0, 345.0, 1, 0, -1, 0) and pitch,yaw,roll

    how can i get these three componets through this function call?
  12. Replies
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    645

    any suggestions???

    Hi,guys!
    is there somebody knows about the CEGUI,i tracked the source code,and found this framework use the below model-view matrix through glMatrixMode(GL_MODELVIEW);glLoadMatrixf(mat);and the mat...
  13. Replies
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    523

    about matrix usage in opengl

    Here is my test,



    and i change the code link this,




    first i construct two matrix,use glMulMatrix to multiply the first,and then use it again to multiply the sencod.
  14. Replies
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    1,433

    Yes,there is no fovy,but i can't understand the...

    Yes,there is no fovy,but i can't understand the matrix usage?!
  15. Replies
    3
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    1,433

    about perspective projection matrix

    here is from "http://www.opengl.org/sdk/docs/man/"

    and here is my matrix in question:


    So what does this matrix represent,orth,perspertive?
  16. Replies
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    401

    about texture map

    Can i specify texture map for diffuse and ambient respectively,just like 3ds max mutilple map channels!???
  17. Thread: this confuse me

    by zydgyy
    Replies
    1
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    329

    this confuse me

    Hi,guys:
    about winding in opengl,i have a little confusion!


    So,the first winding is the same as the second winding???
    Sorry,new to opengl and 3d graphics!
  18. Replies
    3
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    1,295

    how to get the vertices coordinates

    Hi,i am new to computer graphic
    I want to know this:
    If i have view matrix and projection matrix,and can i know the vertex coordinates of say,at the center of my viewport or the top-left of my...
  19. Replies
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    477

    Re: tow basic questions

    1)it just coufuse me,if i use a normal to specify which way is out and it is inverted as the wound-order,what hanppend?
  20. Replies
    3
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    477

    tow basic questions

    Hi,
    1)i read about there are two methods to determine which face of a polygon is up,by specifying a normal verctor and by specifying wounding orientation of vertices(clock-wise or counter-clock...
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    741

    camera,view matrix,scnen graph

    Hi,i known about there is a camera object in some enginee and it has own poisition and orientation,and it can be attached to a node of scene graph which can has own position and orientation as...
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    666

    how to set a mesh self-illumination

    Can i a set emission property of meatreial of a mesh to achieve self-illumination like this mesh just be a light!!!?!
  23. Thread: about edge flag

    by zydgyy
    Replies
    3
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    939

    Re: about edge flag

    Otherwise,how does opengl implement backface culling?specify the vertices wound?colockwise,counter-colockwise??I read about a way calculate the degree between nromal of face and view...
  24. Thread: about edge flag

    by zydgyy
    Replies
    3
    Views
    939

    about edge flag

    If i specify the edge flags of a mesh,would it get a more efficiency to GPU or just visibility-well?
  25. given view matrix,can i retrieve these infos?

    Can i retrieve position,orientaion,direction.Sorry,execute my poor math!
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