Hi, Everyone,
Thanks for all replies!
mhagain, according to the specification in WebGL 1.0, the size of default depth buffer is 16 bit integer.:)
I have struggled this problem throught...
Type: Posts; User: kamimail
Hi, Everyone,
Thanks for all replies!
mhagain, according to the specification in WebGL 1.0, the size of default depth buffer is 16 bit integer.:)
I have struggled this problem throught...
hi,mhagain,
chrome does provide 24 bit z-buffer,but some other browsers only support 16 bit z buffer.mhagain,thanks for your reply!
Hi ,all:
I am working at a project that aims to develop a virtual globe system by using WebGL.
We have made the system work, but there is z-fighting problems.
I have heard from others...
Hi, i have some problems with glDrawRangeElementsBaseVertex function.
i want to store the vertices of all models in one vertex buffer and index buffer, and only render one model of them, how to do...
Hi, I am novice in the 3D Math. I have a problem about FPS camera when i try to implement it using the quaternion.hope someone can help me.
(I use a quaternion to record the orientation of camera...
i have a building model file in which the range of texture coordinate is beyond the normal interval[0,1].
the following is the snippet from the file
.....
vt 1.389823 0.967871 -0.212541
vt...
thanks the above problem has been resolved, this is caused by a swapbuffer call
thanks for reply , but there is still a problem
here is my procedure about using fbo for the offscreen rendering:
1 create fbo in initialization stage
2 switch framebuffer to my new fbo
3...
my opengl version is 2.0.
i want to render a scene into a win32 dibsection and there is a RGBA texture whose size is 256*170 , when i set the 32bits image as a texture using the glTexImage2D, it...
i have the following code to render the scene to a win32 dibsection:
e = glGetError();// no error
glBegin(GL_LINE_LOOP);
e = glGetError();// error code 1282
...