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Type: Forum Threads; User: kingc8

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  1. glCompressedTexImage2D seems to cause segfault.

    Started by kingc8, 02-01-2013 06:47 AM
    2 Pages
    1 2
    • Replies: 10
    • Views: 2,209
    Last Post: 02-02-2013 02:00 PM
    by kingc8  Go to last post
  2. gluUnProject without glReadpixels

    Started by kingc8, 10-07-2012 10:17 AM
    • Replies: 7
    • Views: 2,561
    Last Post: 10-13-2012 08:21 AM
    by michagl  Go to last post
  3. general OpenGL input lag

    Started by kingc8, 04-08-2010 03:48 AM
    • Replies: 7
    • Views: 2,477
    Last Post: 11-22-2010 09:04 AM
    by blink  Go to last post
  4. Why does FBO clip above ortho 0,0?

    Started by kingc8, 10-27-2010 09:05 AM
    • Replies: 2
    • Views: 1,555
    Last Post: 10-28-2010 04:39 AM
    by kingc8  Go to last post
  5. Gritty deposit on FBO composited textures!

    Started by kingc8, 08-27-2010 07:31 AM
    • Replies: 3
    • Views: 1,117
    Last Post: 08-28-2010 01:55 PM
    by ZbuffeR  Go to last post
  6. GLSL shaders gives black textures.

    Started by kingc8, 06-23-2010 05:47 AM
    2 Pages
    1 2
    • Replies: 17
    • Views: 10,015
    Last Post: 07-01-2010 03:58 AM
    by kingc8  Go to last post
  7. FBO initialisation causes segfault

    Started by kingc8, 06-17-2010 06:28 AM
    • Replies: 2
    • Views: 2,505
    Last Post: 06-17-2010 09:04 AM
    by kingc8  Go to last post
  8. Maximum texture binds per bufferswap?

    Started by kingc8, 07-03-2008 05:24 AM
    • Replies: 5
    • Views: 1,936
    Last Post: 07-03-2008 09:26 AM
    by Jan  Go to last post
  9. glcopytex2d alpha problem

    Started by kingc8, 05-07-2008 06:49 AM
    • Replies: 7
    • Views: 3,823
    Last Post: 05-21-2008 07:03 AM
    by kingc8  Go to last post
  10. color key in opengl

    Started by kingc8, 05-05-2006 07:50 AM
    • Replies: 6
    • Views: 405
    Last Post: 05-06-2006 12:26 PM
    by Overmind  Go to last post
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