Are you serious? What has replaced them then?
Type: Posts; User: darkdave
Are you serious? What has replaced them then?
The argument specifies the number of contiguos display list blocks but i have no idea how this is of any practical information to me.
In all the examples they simply put 1 in the argument.
In...
Fine, im changing to DirectX, obviously open community doesnt work !!
Anybody? :(
I'm trying to convert my VB.NET code from TAO to OpenTK, so far so good except for this line:
Public sphere As Tao.OpenGl.Glu.GLUquadric = New Tao.OpenGl.Glu.GLUquadric
I have tried...
Actually im not, i just want to know wether this feature is practically significant.
So is d3d's more robust multi thread rendering a significant edge over gl?
In what project scenario would this be true if any? Why would anyone want to use d3d over gl just for a more robust...
Check out the bottom of the page at the following link (at the comment section) for more details on threads and atomicity:
...
In what situation would this thread safety and atomicity be a competitive edge to OpenGL?
What kind of a project/game would it have to be?
Is there a future for OpenGL in Windows 8?
Also I was told that Direct 3D is actually faster on Windows 7 because OpenGL needs to go thru something called a Device Context and apparently Direct3D...
Cool thanks man. I was suspecting this was so, but only because maybe it had something to do with the pipeline and it works as a matrix but i guess ur answer is good enuf for me.
David
I want to know if i have a loop that does this
DISPLAY LIST BEGIN
loop
glColor(r,g,b,a)
glVertex(x,y,z)
end loop
DIPLAY LIST END
will there be optimization issues to the diplay list if...