Part of the Khronos Group
OpenGL.org

The Industry's Foundation for High Performance Graphics

from games to virtual reality, mobile phones to supercomputers

Search:

Type: Posts; User: nattfoedd

Search: Search took 0.00 seconds.

  1. Alright this issue is cleared - for anyone...

    Alright this issue is cleared - for anyone happening to come across the same problem, here the answer I received from Cyril Crassin:


    Hoping that driver is coming up soon ;)
  2. Thanks again for all the instructions! I'm going...

    Thanks again for all the instructions! I'm going to try to reproduce this once I'm at home tonight.

    Just for quick info: The demo does run flawlessly on a Quadro K6000 with driver version 333.11...
  3. Thanks so much for testing this! I also read...

    Thanks so much for testing this!

    I also read about the inline issue in the comments, though I kind of confused about it, since I can't find any inline in any of the shader code :confused:...
  4. Hey, thanks for your reply! :) I don't think...

    Hey, thanks for your reply! :)

    I don't think there's any difference between any shader type playing in there, however the main difference is the addressing of the buffer.

    Right now I'm working...
  5. Offsetting Buffer with NVIDIA GPU Address in atomic functions - Linkage fail

    Hi guys,

    currently I'm having weird issues using atomic operations on buffers that are resident and adressed by a GPU Ptr using the Nvidia GPU shader 5 extension.

    While normal read/write...
  6. ComputeShader atomicCounter Performance issue

    Hey there,

    in order to generate "pointer" addresses I need to use an atomic counter inside my compute shader. Unfortunately I meassure a massive drop in performance when using...
  7. Replies
    3
    Views
    953

    Oh damn, that's kind of embarrassing :doh: ...

    Oh damn, that's kind of embarrassing :doh: That's what I get from copying slides without thinking...

    Thanks a lot Osbios! :)

    Kind of unhandy that I can't have the same page size for z (16) as...
  8. Replies
    3
    Views
    953

    GL_TEXTURE_SPARSE_ARB on Nvidia

    Hi everyone,

    currently I'm working on a project that uses a 3D texture as voxel storage. Everything's working fine so far, but I'd love to optimze my memory usage and since I'm working with GL4.4...
  9. Replies
    0
    Views
    699

    Rendering to texture/FBO issue

    Hi everybody,

    just registered here after beeing stuck for hours. I'm fairly new to OpenGL programming, though I wrote some simple programs and shaders before.

    I'm sure somebody around here can...
Results 1 to 9 of 9