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Type: Posts; User: pbivens

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    so is there anyway to draw a blank character over...

    so is there anyway to draw a blank character over a regular character.
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    well I have almost solved my problem here is the...

    well I have almost solved my problem here is the code I am using.


    if(bricks[1][4]==true)
    {
    n+=200;
    str=itoa(n,buffer,10);
    glRasterPos3f(4.0f,2.0f,0.0f);...
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    I am still stuck on how to print a blank...

    I am still stuck on how to print a blank character to the screen using glutBitmapCharacter command.
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    I am trying to draw numbers to the screen, I want...

    I am trying to draw numbers to the screen, I want to erase the 1 in 100 to 2 in 200 for game scoring. Here is the code I am working on.


    void drawBitmapText(char *string,float x,float y,float z) ...
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    is there anyway to erase a glutBitmapCharacter...

    is there anyway to erase a glutBitmapCharacter character?
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    actually I am using c++

    actually I am using c++
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    well I have adjusted poppit's code. I am still...

    well I have adjusted poppit's code. I am still confused about what the "this" keyword does. here is my code.


    #include <iostream>

    using namespace std;

    class Score
    {
    int score;
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    thanks for the code, I have stubbed it out and I...

    thanks for the code, I have stubbed it out and I am learning how it works.
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    can you elaborate on the score.add(100) piece of...

    can you elaborate on the score.add(100) piece of code
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    breakout game scoring

    I am also working on a breakout game and am almost done except for the scoring. Here is the code I am working on.


    {
    glRasterPos2f(4.0f,2.0f);...
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    rotating bmp image

    well I am making an asteroids game using openGL and c++.I am importing bmp images. I have 8 images of a space ship that I want to rotate through.my question is how do I rotate through 8 images...
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