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Type: Forum Threads; User: _x57_

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  1. Reasons for glPopAttrib causing indirect errors

    Started by _x57_, 12-03-2012 05:20 AM
    • Replies: 2
    • Views: 1,198
    Last Post: 12-03-2012 07:58 AM
    by _x57_  Go to last post
  2. Depth buffer texture access

    Started by _x57_, 08-25-2011 09:57 AM
    2 Pages
    1 2
    • Replies: 12
    • Views: 7,786
    Last Post: 08-31-2011 04:38 AM
    by Dark Photon  Go to last post
  3. glUniform + VBO bug?

    Started by _x57_, 08-22-2011 05:17 AM
    2 Pages
    1 2
    • Replies: 12
    • Views: 3,942
    Last Post: 08-24-2011 08:08 AM
    by _x57_  Go to last post
  4. Unexpected shader behaviour

    Started by _x57_, 08-18-2011 10:28 AM
    • Replies: 1
    • Views: 920
    Last Post: 08-23-2011 03:08 AM
    by Bruce Merry  Go to last post
  5. Fixed Function Emulation?

    Started by _x57_, 08-16-2011 03:36 AM
    • Replies: 7
    • Views: 2,906
    Last Post: 08-22-2011 03:46 AM
    by _x57_  Go to last post
  6. Geometry Shader: Max output vertices

    Started by _x57_, 06-27-2011 07:17 AM
    • Replies: 5
    • Views: 3,945
    Last Post: 06-27-2011 11:16 AM
    by aqnuep  Go to last post
  7. glCopyTexSubImage2D destination?

    Started by _x57_, 06-22-2011 06:45 AM
    • Replies: 4
    • Views: 1,544
    Last Post: 06-22-2011 05:06 PM
    by Alfonse Reinheart  Go to last post
  8. glPolygonOffset(1,1) not sufficient?

    Started by _x57_, 01-06-2010 11:12 AM
    • Replies: 2
    • Views: 4,199
    Last Post: 01-07-2010 03:26 AM
    by _x57_  Go to last post
  9. Floating point depth buffer questions

    Started by _x57_, 09-07-2009 02:58 AM
    2 Pages
    1 2
    • Replies: 12
    • Views: 9,484
    Last Post: 09-16-2009 04:19 PM
    by Y-tension  Go to last post
  10. Manually computed FragCoord wrong? (small error)

    Started by _x57_, 09-09-2009 09:50 AM
    • Replies: 2
    • Views: 1,939
    Last Post: 09-10-2009 01:25 AM
    by _x57_  Go to last post
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