MalcomB - I have done some shader work in the past and I agree it would be much better to do it that way. But I find that programmable shaders are slower for some reason and my current video card...
Type: Posts; User: JMSDKS
MalcomB - I have done some shader work in the past and I agree it would be much better to do it that way. But I find that programmable shaders are slower for some reason and my current video card...
Hello. I am trying to implement a simple multi-texturing equation but can't seem to find the combiner selection that I need. I am using an ATI card so some of the new ATI extensions are available...
Thanks. I did not realize that relevant opengl32.dll updates come automatically via the nVidia drivers but it certainly makes sense.
Hello. I am working a little with multi texturing and was trying to use GL_SUBTRACT but it is not in either gl.h or glext.h. I have an nVidia GeForce Quadro 4 900XGL adapter with the latest...