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    Re: best Video Card?

    Well as far as using Rendermonkey you can do that even if your running on nvidia board. I would look into geforce6 6600 when it comes out. But if you looking for uber cheap shader support any...
  2. Re: Vertex / pixel shader development: frustrating

    I dont really work with cg but it was my understanding that every program requires a main function.
  3. Re: Bug in NVidia drivers of Geforce FX59xx series in pBuffer depthtest

    It appears that the problem is still there and i would recommend that you email the problem to nvidia.
  4. Re: Bug in NVidia drivers of Geforce FX59xx series in pBuffer depthtest

    If you upload your program somewhere i can test it on the latest registered developer drivers.
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    Re: How to use extensions (of OpenGL > 1.1)

    For the most part no SDK is really required for using opengl extensions. All that is really needed is the updated header from sgi. Though if you want a personal made library, you can use glee.

    ...
  6. Thread: MDL and GLSL

    by Lurking
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    Re: MDL and GLSL

    assuming your using multitexturing extension
  7. Thread: Shaders

    by Lurking
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    Re: Shaders

    First youll need a graphics card that supports opengl 1.5 or directx9. As for how the shaders work and get them setup i might recommend the new orange book www.3dshaders.com !
  8. Re: How do I place a texture over the entire screen

    You use the GL_PROJECTION matrix. There are loads of tutorials that will help you out at http://nehe.gamedev.net
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    Re: Were can I download OpenGl ?

    Also i would recommend that you look through the forums cause i have responded to many of the same questions about this topic. Please search the forums before posting.
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    Re: Were can I download OpenGl ?

    Also i would recommend that you look through the forums cause i have responded to many of the same questions about this topic. Please search the forums before posting.
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    Re: opengl and visual C++?

    Damn you sound just like my old stupid high school programming teacher who knows nothing of programming. Just thought i'd let you know that your not alone. I still remeber him telling us that Visual...
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    Re: Any good maths libraries

    Im currently working on one for my things though it will also have data structures in it as well. I should have a small public release soon supporting basic 4x4 matrix,3d vectors, and quaternions!...
  13. Re: Please, does there exist opengl library of components(buttons,editboxes, etc)

    You could also you SDL which can do similar things crossplatform.
    http://www.libsdl.org
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    Re: Retaining a scene

    You also might want to try out SDL for easy setup when working with opengl.
    http://www.libsdl.org
  15. Thread: OpenGL 1.4

    by Lurking
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    Re: OpenGL 1.4

    This really depends on your graphics card and the drivers installed. Go to the website of your graphics card and get the latest drivers!

    http://www.nvidia.com
    http://www.ati.com
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    Re: Where can I find the ...

    http://oss.sgi.com/projects/ogl-sample/registry/
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    Re: noise function, can't compile it!

    What drivers are you using?
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    Re: Game Engine programming

    you also might want to look at http://nehe.gamedev.net for opengl specific tutorials (really nice)!
  19. Thread: my tangents?

    by Lurking
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    Re: my tangents?

    Thanks that looks like it should help me out alot. When i get home ill have to mess with it.
  20. Thread: my tangents?

    by Lurking
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    my tangents?

    It seems that my tangents and binormals are wrong from what i understand. The vertex part of the light seems to work (ie the triangle is shaded correctly when moved through the lights) but the bumps...
  21. Re: Yet another question about DOT3 bump mapping

    Sure. You can transform the light and half angle vector into tangent space in software though its probly faster on a vertex program!
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    Re: md2 and fast normals?

    Can you explain?
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    md2 and fast normals?

    I have been using loops apon loops to get per-vertex lighting to work right. Now that i have it running on my md2 the only problem is that when i start wanting to animate it slows down really bad...
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    Re: lighting problems

    Nevermind i got it working now thanks alot for helping!
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    Re: lighting problems

    i guess another question i have is that is that when you use per-vertex normals and get their average for each vertex, do you do that for tangent and binormal as well?
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