If you can think of any tutorials, or books that might help, I would appreciate it.
Type: Posts; User: DarkOne
If you can think of any tutorials, or books that might help, I would appreciate it.
Thank you, I know of the method of which you are speaking, I have seen it implemented. For example, a character walking along the ground. However, I don't quite understand how it would work for...
I'm attempting to 'snap' two parts of geometry together, without actually combining the meshes. I want for the second mesh to be able to slide across the surface of the first mesh, and I am unsure of...
I'd like to create a simple voxel engine. I have been looking for a beginner's tutorial, but have found nothing.
I understand that a voxel is basically a cube polygon. So is it efficient to...
Yes, I've spoken with the man who made Mesh-Mixer. It is open-source, but there's so much code, I don't even know where to begin.
I'm not trying to reinvent the wheel here, but I thought that if...
Hi,
I'm looking for a tutorial, or codeblock, that will combine two meshes. For example, I define an area on one mesh where I'd like to attach it to the surface of another mesh. Then I drag the...
Hi guys,
As the title states, I'm looking for any information on algorithms, or methods for generating and manipulating 3D shapes and surfaces using triangles.
Books, web-pages, pdf's, tuts,...
Okay, I think I understand about the bones and vertex weight, it makes some sense. I also understand calculating for kinks, and keeping the mesh smooth.
How to increase a small portion of the...
I am working towards building a 3D character development program, and I wish to implement an editable spinal column, similar to that of the Spore Creature Creator.
Basically, the body mesh is...
Hello,
I am working on a project where I need one 3d object which is inside another 3d object to show through the object that it is contained within.
I thought that if I simply render the...