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Type: Posts; User: DarkOne

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  1. Replies
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    Re: Slide on surface

    If you can think of any tutorials, or books that might help, I would appreciate it.
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    Re: Slide on surface

    Thank you, I know of the method of which you are speaking, I have seen it implemented. For example, a character walking along the ground. However, I don't quite understand how it would work for...
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    Slide on surface

    I'm attempting to 'snap' two parts of geometry together, without actually combining the meshes. I want for the second mesh to be able to slide across the surface of the first mesh, and I am unsure of...
  4. Thread: Voxels

    by DarkOne
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    Voxels

    I'd like to create a simple voxel engine. I have been looking for a beginner's tutorial, but have found nothing.

    I understand that a voxel is basically a cube polygon. So is it efficient to...
  5. Thread: Mesh Merging

    by DarkOne
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    Re: Mesh Merging

    Yes, I've spoken with the man who made Mesh-Mixer. It is open-source, but there's so much code, I don't even know where to begin.

    I'm not trying to reinvent the wheel here, but I thought that if...
  6. Thread: Mesh Merging

    by DarkOne
    Replies
    4
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    1,136

    Mesh Merging

    Hi,
    I'm looking for a tutorial, or codeblock, that will combine two meshes. For example, I define an area on one mesh where I'd like to attach it to the surface of another mesh. Then I drag the...
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    3D shape generation and manipulation

    Hi guys,
    As the title states, I'm looking for any information on algorithms, or methods for generating and manipulating 3D shapes and surfaces using triangles.

    Books, web-pages, pdf's, tuts,...
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    Re: Bones, skinning, and deformation

    Okay, I think I understand about the bones and vertex weight, it makes some sense. I also understand calculating for kinks, and keeping the mesh smooth.

    How to increase a small portion of the...
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    Bones, skinning, and deformation

    I am working towards building a 3D character development program, and I wish to implement an editable spinal column, similar to that of the Spore Creature Creator.

    Basically, the body mesh is...
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    3d object showing through another

    Hello,
    I am working on a project where I need one 3d object which is inside another 3d object to show through the object that it is contained within.

    I thought that if I simply render the...
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