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Type: Posts; User: rebal_

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    ah, ok...the flipped Z axis explains that...

    ah, ok...the flipped Z axis explains that "flicker".


    honestly, i didn't put much thought into that. any working method suits me just fine.


    thanks for your help! centerZ and eyeZ were the...
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    thanks for the reply. the original value of zoom...

    thanks for the reply. the original value of zoom was/is 1.

    anyway, i tried another approach, and heureka - it works, at least kinda. the remaining problem is that the painted objects are only...
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    zooming - with glulookat()?

    hi guys,

    i've read several posts and tutorials regarding zooming in opengl now and yet i am still not able to get it to work.
    what i have: left bottom corner is at (-1, -1), right top corner is...
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