I solved the problem, when checking for linking errors, I was passing my shader object, and not the program object. Everything is working fine now :)
Type: Posts; User: Symphonym
I solved the problem, when checking for linking errors, I was passing my shader object, and not the program object. Everything is working fine now :)
In sym.cpp, line 51
Hello
So I'm follow this: ogldev.atspace.co.uk/www/tutorial04/tutorial04.html tutorial in order to learn OpenGL. And currently I'm learning to use shaders, however, when I'm linking my shader...