Part of the Khronos Group
OpenGL.org

The Industry's Foundation for High Performance Graphics

from games to virtual reality, mobile phones to supercomputers

Search:

Type: Posts; User: 360spider

Search: Search took 0.02 seconds.

  1. Re: GL_ARB_texture_cube_map with RADEON 9800 PRO

    Thanks for your helps. I solved the issue at last.
    I created the cubemap texture with internal format "RGBA"...

    The answer is;
    glTexImage2D(g_Face_Target[face], 0, 1, CUBE_MAP_SIZE,...
  2. GL_ARB_texture_cube_map with RADEON 9800 PRO

    Hi.

    I bought a RADEON 9800 PRO video card the other day, and I tested the dynamic cubemap demo (GL_ARB_texture_cube_map) that I wote before.
    Then I was disappointed...FPS in the demo marked only...
  3. Replies
    3
    Views
    2,166

    Light coordinates between OpenGL and GLSL.

    Hi.

    I've been studying the Phong Shanding on GLSL these days, but the light coordinates doen't work well.
    I think it doesn't be coincided between OpenGL and GLSL.

    g_location_lightPos =...
Results 1 to 3 of 3