Thanks for your helps. I solved the issue at last.
I created the cubemap texture with internal format "RGBA"...
The answer is;
glTexImage2D(g_Face_Target[face], 0, 1, CUBE_MAP_SIZE,...
Type: Posts; User: 360spider
Thanks for your helps. I solved the issue at last.
I created the cubemap texture with internal format "RGBA"...
The answer is;
glTexImage2D(g_Face_Target[face], 0, 1, CUBE_MAP_SIZE,...
Hi.
I bought a RADEON 9800 PRO video card the other day, and I tested the dynamic cubemap demo (GL_ARB_texture_cube_map) that I wote before.
Then I was disappointed...FPS in the demo marked only...
Hi.
I've been studying the Phong Shanding on GLSL these days, but the light coordinates doen't work well.
I think it doesn't be coincided between OpenGL and GLSL.
g_location_lightPos =...