OpenGL runs slow when other apps are running
I have created my own OpenGL app, it runs 60+ fps. However it runs dead slow (1fps) when certain programs run. Here is a list of programs that makes my program run slow:
- Google Chome
- Autodesk Maya
- Photoshop CS6
Let us take e.g. Google Chrome. First i thought, it must be my programming (how much resources does chrome actually need???), so I downloaded g D E B u g g e r, which comes with a teapot example. It ALSO runs 1fps when Chrome is open. Does anyone else experience this, and how to get around it?