Is it an effiecient way to use OpenMP in CG(OpenGL) for rendering 3D polygon images in case of animation.
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Is it an effiecient way to use OpenMP in CG(OpenGL) for rendering 3D polygon images in case of animation.
OpenMP is for generic parallel processing it has nothing to do directly with graphics; obviously any preprocessing of data that can be done in parallel could use it but you will probably get more mileage out of OpenCL or CUDA in the graphics world