I didn't see specific "help wanted" section and therefore I am posting here :)
I am looking for a savvy OpenGL programmer to add deferred rendering (or shading), shadowmapping and GPU skinning to idTech 4 GPL (ARB rendering backend). Currently we are trying to crowdfund it, so it can be either paid contract or small profit sharing deal.
Steel Storm 2 is the project www.indiegogo.com/steelstorm2
Thank you for your time.