Then can you tell me if I have a hardware support OpenGL 4.3 and ARB_stencil_texturing, I can use a shader program to control the stencil buffer sampling in my own way?
If so, can you tell me such a program is a part of a vertex shader program or a part of a fragment shader program or an indenpendent shader program which is separated from the former two?
And can you tell me whether a hardware supports opengl 4.3 and ARB_stencil_texturing can be tested by what software? I have tried AIDA64, but it seems that the newest opengl version can be tested by it is only 4.2.
Best Regards,
newbiecow
