Hello, I was wondering how is the support for GLSL implicit conversions in GLM. For example, If I try to do something likewhereCode :a*b
The templates are not able to find a match and compilation fails. On GLSL the ivec2 would be converted to vec2. Is there something that I'm overlooking or it is just a limitation of the library?Code :glm::vec2 a; glm::ivec2 b;