Thanks for making it clear, but how is DX doing it I wonder, maybe I could replicate it in shader or something? I just don't have any other way I guess, since I'm going for pixel graphics. =(
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Thanks for making it clear, but how is DX doing it I wonder, maybe I could replicate it in shader or something? I just don't have any other way I guess, since I'm going for pixel graphics. =(
I don't think Direct X is doing anything different.
Is your image being drawn 1:1 on the screen?
As opposed to being scaled up or down when drawn to the screen?
Sorry, tested out DX more closely, seems to be almost the same as with OpenGL. Thanks for the help I really appreciate it!