Basic Question About Matrix Stack
Suppose this is the Display function for a very simple OpenGL, GLUT, program.
How many matrices would this put on the matrix stack?
I used to think it would be 4. However, now I'm leaning towards 1,
which would be the product of the (Identity matrix) x (the Translation Matrix) x
(the Rotation matrix) x (the Scale Matrix).
[FONT=Courier New]void Display (void)
glRotatef (30, 1,0,0);
glScalef (2.1, 1.0, 2.1);