I 'm not on bitbucket. You 're aware of it at least.
Also, you don't need a Bitbucket account to post a bug report (although it wouldn't be a bad idea, since it becomes impossible to get additional information from anonymous bug submissions).
it has heroes and villains, it has drama, and it is about opengl.
oh wait, now it seems to be about c and c++ too.
and it is 2 years old now.
i love it.
A little bit off topic, specially after all the epic adventures, but I will chime in with a little contribution.
I had lots of trouble trying to make FreeGLUT work on OS X. It seems that X11.org doesn't support OpenGL 3.2 contexts on OS X and you need that in order to use FreeGLUT with these tutorials.
Because of that I'm redoing the tutorials using FLGW3. I only adds parts from McKesson's framework as needed, so the simpler tutorials are easier to compiler and understand. I'm only providing an Xcode project (works straight away on OS X), but the code should be pretty much cross-platform and a Makefile should not be difficult to write.
In case anybody is interested, you can find it here: https://github.com/rsanchezsaez/gltut-glfw
Hope it helps.
I have a MSVc2010 project converted from Vc6.0,and what I want to do is to reconstruct the 3D image using openGL. It function well in Vc6,but now something is wrong. The compiler says no error but the reconstructed 3D image can not be seen. The display part is black and sometimes I can see a flickering reconstructed 3D image. Can you please give me some advices about why? Thank you very much.