Re: The ARB announced OpenGL 3.0 and GLSL 1.30 today
OpenGL-ES 2 is actually much closer from a clean OGL API than OGL3 imho. It would actually be a good start, added with some DX10.x features (geometry shaders, float render target with blending and antialiasing and the likes) to get a clean 3d portable API.
Re: The ARB announced OpenGL 3.0 and GLSL 1.30 today
A very funny stuff, unfortunately true...
http://www.youtube.com/watch?v=sddv3d-w5p4
Spread it!!!
Re: The ARB announced OpenGL 3.0 and GLSL 1.30 today