There's no such statement. Korval has mis-spoken here.Quote:
Originally Posted by pudman
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There's no such statement. Korval has mis-spoken here.Quote:
Originally Posted by pudman
Korval, this isn't accurate, though I would be curious where you saw this stated.Quote:
Originally Posted by Korval
I didn't see it stated; I'm making a (to my mind, quite reasonable) assumption based on the available data. To whit:Quote:
Korval, this isn't accurate, though I would be curious where you saw this stated.
1: ATi announces GL 3.0 support in Q1 next year.
2: ATi and Blizzard announce some vague cooperation with regard to Blizzard's games.
3: SC2's earliest (reasonable) release date would be sometime Q1 of next year.
I mean, I don't see it as much of a stretch to say that SC2 will provide GL 3.0 support. I mean, I could be wrong (you'd know better than I), but all the available facts suggest it.
*_redist is the redistributable files you can distribute with your DX application. It is not the SDK.
You have to download DXSDK_Aug08.exe.
I think this is a fine post, it makes it clear that you are only attempting to "connect the dots" with casual speculation. That's very different from "this was stated".Quote:
Originally Posted by Korval
IMO SC2 will not need GL3.0, why Blizzard doesn't make their games run on current top of the line hardware, as GL3 would need. I can see GL2.0 though! ;)
Blizzards games are fun, and have really great storylines, along with the Best CG cut scenes, NOBODY does cut scenes like BLizzard and that is one reason I buy them, just to see them. Hell Diablo2 when Tyrael fights with Diablo's brothers is just badass. Not including all the SC, Warcraft movies. I would like to see GL3.0 features in SC2, but in reality there isn't a huge need for it this time around. Now SC3, I would expect it. :)
For the record, you've been able to do this with NV hardware for some time with a NVX extension.Quote:
Originally Posted by Korval
I wasn't aware of that. Which NV_ extension?Quote:
Originally Posted by bobvodka
Ah, my bad, it was infact GL_EXTX_framebuffer_mixed_formats; technically an experimental extension but it allowed the functionality to work on my 8800GT card in Vista.
This Siggraph presentation from Blizzard states :Quote:
Originally Posted by Korval
This range of hardware support clearly matches the targeted GL 3.0 capable platforms. That's even more evidence to Korval's deduction...Quote:
For Starcraft II, we wanted to maximize compatibility with less capable systems to ensure hassle-free game play for as broad a player base as possible. Yet we also wanted to utilize the full potential of any available hardware to ensure the game’s looks were competitive. This meant supporting a wide range of hardware, from ATI RadeonTM 9800/NVIDIA GeForceTM FX’s to the ATI RadeonTM HD 4800s and NVIDIA GeForceTM G200s, targeting maximum utilization on each different GPU platform.