I have tried to code in such case, render to texture and then sample using shader but failed due to missing something I guess.
Can anyone provide an...
I'm sorry, the above method of collision test is so crude that only adequate for very simple situation where faces are no more than several hundred. ...
Thanks a lot!
And can you tell me what graphics card you are using? Or do you know whether the graphics card as ATI or Nvidia do scissor test before...
A general thinking way of dealing with collision is dealing with collision of triangles, given two triangles, you can write a no complex algorithm to...