I am rendering a cube on non default FBO and creating a multisampled texture attached to this FBO. Now, i am applying this multisampled texture on a...
I read some pages on google but still confused about working of multisample textures.
Can anyone explain this concept? If possible please explain it...
I am using render to texture concept with glFramebufferTexture1D. I am drawing a cube on non-default FBO with all the vertices as -1,1 (maximum) in X...