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Carmine
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Carmine
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04-26-2012
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Today,
03:27 PM
Carmine
replied to a thread
drawing an arrow: A line + a cone (problems with the cone, rotation!)
in
OpenGL coding: beginners
Yes. You could do this with some vector cross products, normalization, etc.
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4 replies | 99 view(s)
Today,
10:53 AM
Carmine
replied to a thread
drawing an arrow: A line + a cone (problems with the cone, rotation!)
in
OpenGL coding: beginners
I've run your code and had slightly better results than you. The cone does show up when I do glMultMatrixf (mat44). But it is not oriented or...
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4 replies | 99 view(s)
Yesterday,
05:05 PM
Carmine
replied to a thread
Detection of edge of a polygon
in
Math and Algorithms
The end vertices of a cylinder do lie in a plane, even if it's not a right, circular, cylinder. Sounds like you have some tube-like structures. Are...
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5 replies | 143 view(s)
Yesterday,
04:17 PM
Carmine
replied to a thread
Detection of edge of a polygon
in
Math and Algorithms
The angle between the top and bottom faces of a cylinder and the side faces are 90 degs, which is far more than 10 degs. I assume you have...
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5 replies | 143 view(s)
Yesterday,
01:31 PM
Carmine
replied to a thread
Detection of edge of a polygon
in
Math and Algorithms
What do you mean by 'sharp edge'? I can think of two interpretations: 1) the poly does not share this edge with any other polys, or 2) the angle...
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5 replies | 143 view(s)
Yesterday,
01:19 PM
Carmine
replied to a thread
How to animate so the ball keeps on moving and how to scale per keyboard input
in
OpenGL coding: beginners
Look for examples of glutTimerFunc with Google.
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5 replies | 190 view(s)
Yesterday,
10:49 AM
Carmine
replied to a thread
How to animate so the ball keeps on moving and how to scale per keyboard input
in
OpenGL coding: beginners
This is too vague. What happens when you run this? Do you get any graphics at all? Do you know if your TimerFunc is even getting called? Use...
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5 replies | 190 view(s)
12-28-2012,
04:30 PM
Carmine
replied to a thread
glutKeyboardFunc with glutTimerFunc problem
in
OpenGL coding: beginners
Assuming the 'normalKeys' function really does work, all you should have to do is - void TimerFunc (int value) { ballZpos = ballZpos -...
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2 replies | 198 view(s)
12-26-2012,
11:24 AM
Carmine
replied to a thread
Need some help
in
OpenGL coding: beginners
Opening two 'panels', as you call them is very easy in OpenGL. For example, it could be done using 2 windows, or 1 window divided into two viewports....
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7 replies | 547 view(s)
12-26-2012,
10:59 AM
Carmine
replied to a thread
Need urgent help with moving ball
in
OpenGL coding: beginners
int main (int argc, char* argv) { glutInit (&argc, argv); glutInitDisplayMode (GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH); ...
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10 replies | 677 view(s)
12-23-2012,
10:38 PM
Carmine
replied to a thread
3D Game - When any arrow key is pressed the screen goes smaller then dissapears
in
Math and Algorithms
What you are doing is different from what I'm doing. You are sort of lucky that your way works. It's a good idea to initialize the matrix stack...
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3 replies | 398 view(s)
12-23-2012,
04:58 PM
Carmine
replied to a thread
3D Game - When any arrow key is pressed the screen goes smaller then dissapears
in
Math and Algorithms
Try adding a couple of lines to your RenderScene function - as shown below ... void RenderScene(void) { glClear(GL_COLOR_BUFFER_BIT |...
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3 replies | 398 view(s)
12-22-2012,
11:58 PM
Carmine
replied to a thread
Need urgent help with moving ball
in
OpenGL coding: beginners
Try this - glPushMatrix(); glScalef (4.0, 4.0, 4.0); glTranslatef (Ballx, Bally-20.0, 50.0); ball(); glPopMatrix();
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10 replies | 677 view(s)
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