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cireneikual
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cireneikual
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Yesterday,
10:14 PM
cireneikual
replied to a thread
How do I keep a billboard the same size on screen regardless of the cameras position?
in
OpenGL coding: beginners
You can project the position of the players into window coordinates (using gluProject or custom matrix math) and then render name tags in an...
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1 replies | 89 view(s)
12-29-2012,
10:58 AM
cireneikual
replied to a thread
Ask for example of rendering to texture and then sample using shader
in
OpenGL coding: beginners
It requires a bit too much code to display on these forums, so here is a link to some classes from my engine: FBO in...
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7 replies | 329 view(s)
12-28-2012,
09:47 PM
cireneikual
replied to a thread
OpenGL first person camera orientation issues
in
OpenGL coding: beginners
You are moving it along the axes, not along the view direction. Increment the position by the view direction vector. You can get it using the x and y...
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3 replies | 250 view(s)
12-28-2012,
02:42 PM
cireneikual
replied to a thread
OpenGl labeling
in
OpenGL coding: beginners
Perhaps this will be of use to you: http://oglft.sourceforge.net/ which uses http://freetype.sourceforge.net/ Tutorial for making it yourself:...
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2 replies | 239 view(s)
12-26-2012,
09:31 PM
cireneikual
replied to a thread
OpenGL rendering background texture
in
OpenGL coding: beginners
OpenGL is not a rendering and modeling software suite like Blender. It is just a low level API that provides an interface for graphics hardware....
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1 replies | 217 view(s)
12-15-2012,
06:32 PM
cireneikual
replied to a thread
Cascaded Light-Space Variance Shadow Map Distance Problem
in
OpenGL coding: advanced
Bumping...
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2 replies | 471 view(s)
12-10-2012,
05:28 AM
cireneikual
replied to a thread
Pixel perfect collision
in
OpenGL coding: beginners
You can use glReadPixels, and loop through the results to check which ones are hitting. You can then derive the coordinates from it. You can also...
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6 replies | 617 view(s)
12-09-2012,
11:25 AM
cireneikual
started a thread
Cascaded Light-Space Variance Shadow Map Distance Problem
in
OpenGL coding: advanced
Hello, I attempted to use variance shadow mapping with cascaded shadow maps that are aligned with the viewing frustum, but I am not certain how to...
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2 replies | 471 view(s)
12-08-2012,
05:27 PM
cireneikual
replied to a thread
Thunder effect How to begin ??
in
OpenGL coding: beginners
Here is how I would do it: Take a starting point, and then randomly branch out from there to some random number of branches or distance, drawing...
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2 replies | 352 view(s)
12-08-2012,
10:06 AM
cireneikual
replied to a thread
drawing voxels
in
OpenGL coding: beginners
Someone published a nice tutorial on how to make a voxel engine: https://sites.google.com/site/letsmakeavoxelengine/
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4 replies | 484 view(s)
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