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menzel
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menzel
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Today,
01:48 PM
menzel
replied to a thread
Newbie with "3D environment" question
in
OpenGL coding: beginners
Hi, lets start with giving the near/far values some meaning. Lets say your world is defined in meters, so 1.0f in vertex coordinates is one...
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1 replies | 47 view(s)
Today,
03:33 AM
menzel
replied to a thread
NVIDIA or AMD driver bug with uniform names for block uniforms
in
OpenGL drivers
This reminds me of a related bug on MacOS: layout(std140) uniform exampleblock { mat4 viewMatrix; mat4 projectionMatrix; };...
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3 replies | 174 view(s)
Yesterday,
07:24 AM
menzel
replied to a thread
Determine the texture target from the GLuint
in
OpenGL coding: advanced
Storing the target in the application is what I do in my apps (I wouldn't query it each time I want to bind a texture even if that would be...
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5 replies | 266 view(s)
12-19-2012,
03:00 PM
menzel
replied to a thread
Instancing code doesn't work
in
OpenGL coding: beginners
And I have still open questions: Are there any linking errors (shader linker, not c++ linker)? You asked to to query those, that's why i provided the...
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8 replies | 616 view(s)
12-19-2012,
11:44 AM
menzel
replied to a thread
Instancing code doesn't work
in
OpenGL coding: beginners
See the example code here: http://www.opengl.org/wiki/OpenGL_Shading_Language#Error_Checking
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8 replies | 616 view(s)
12-19-2012,
07:05 AM
menzel
replied to a thread
Instancing code doesn't work
in
OpenGL coding: beginners
Can you render anything without instancing with your shaders? How did you set up the shaders? Have you checked for shader compile errors, shader...
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8 replies | 616 view(s)
12-19-2012,
12:53 AM
menzel
replied to a thread
Instancing code doesn't work
in
OpenGL coding: beginners
Hello, you need a vertex and a fragment shader in your shader program, I only see a vertex shader.
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8 replies | 616 view(s)
12-17-2012,
08:30 AM
menzel
started a thread
Determine the texture target from the GLuint
in
OpenGL coding: advanced
Hello, if I just have the GLuint from a texture object, I can check whether it is in fact a texture (glIsTexture()) but I can't check what...
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5 replies | 266 view(s)
12-17-2012,
08:22 AM
menzel
replied to a thread
GLFW / SDL vs QT
in
OpenGL coding: beginners
"The only annoying thing is that some core parts are missing ..., but they should be added in X.Y" - Yes, I heard that OpenGL 3.2 context creation...
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4 replies | 441 view(s)
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graphics blog: renderingpipeline.com
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