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Yesterday,
06:27 AM
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Shader and texture coordinates computation
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OpenGL coding: beginners
Hello, I am discovering that fixed functions concerning textures are not used with shaders... I replicated glTexGen using the orange book to test...
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1 replies | 99 view(s)
12-26-2012,
07:07 AM
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Light shader and texture (in display lists...)
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OpenGL coding: beginners
Thanks for your help. I did stupid things with texture id in place of sampler. Now without changing my code but with the pair...
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12-24-2012,
08:40 AM
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Light shader and texture (in display lists...)
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OpenGL coding: beginners
Hello, I am trying something but it does not work yet. I would like to know if it may work : - I create a display list and store the textureID...
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12-20-2012,
02:29 AM
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Light shader and texture (in display lists...)
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OpenGL coding: beginners
The display lists draw geometry with old opengl 1.1 functions : - they set geometry attributes : line width, line stipple, polygon stipple or...
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6 replies | 636 view(s)
12-19-2012,
10:15 AM
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Light shader and texture (in display lists...)
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OpenGL coding: beginners
Hello, I had an old code like this : glColor(c); glCallList(l); I replaced it with : LoadShader(); SendColor with glUniform glCallList(l);
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6 replies | 636 view(s)
12-12-2012,
06:25 AM
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lighting calculations causing transparency??
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OpenGL coding: beginners
Hello, I am a beginner, so... In this formula : colorVarying = diffuseColor * nDotVP; The last component (alpha) in diffuseColor is 1.0. But...
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12-06-2012,
01:47 AM
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How to debug with shader, I've been stuck for 2 days and having no clue...
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OpenGL coding: beginners
I am a beginner too. I used the color to verify some values. For example : gl_FragColor = vec4(N.x, N.y, N.z, 1); // N is a normal if ((N.x <...
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6 replies | 409 view(s)
12-04-2012,
09:18 AM
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Shader - problem with ATI cards (colors + transparency)
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OpenGL coding: beginners
Hello, In fact the color is not set in the display lists in the existing code. So I followed your advice and I replaced glColor with glMaterial....
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