I would suggest the appropriate sub-forum but I don't think there is much evidence for anything in there having an actual effect. It would be nice to...
As I said, if your implementation (i.e. the GL implementation that comes with your driver) does not expose GL_ARB_explicit_uniform_location your out...
It's like mapping buffer data, only in case of textures you have to select a mip-map level and can provide pointers to retrieve the stride and layout...