The Industry's Foundation for High Performance Graphics
from games to virtual reality, mobile phones to supercomputers
Home
Documentation
About OpenGL 4.3
OpenGL Shading Language
About OpenGL Extensions
OpenGL Registry
Spec Feedback
OpenGL 4 Reference Pages
OpenGL 3.3 Reference Pages
OpenGL 2.1 Reference Pages
OS/Platform Implementations
OpenGL Books
Coding Resources
OpenGL SDK
FAQs
Sample Code & Tutorials
GLUT & Utility Libraries
Programming Language Bindings
Benchmarks
Mailing Lists & News Groups
Archived Resources
Wiki
Forums
About OpenGL
Contact Us
OpenGL logo
Advertise on OpenGL
Jobs
Register
Help
Remember Me?
What's New?
Forum
New Posts
FAQ
Calendar
Community
Member List
Forum Actions
Mark Forums Read
Quick Links
Today's Posts
View Site Leaders
Advanced Search
Member List
mbentrup
If this is your first visit, be sure to check out the
FAQ
by clicking the link above. You may have to
register
before you can post: click the register link above to proceed. To start viewing messages, select the forum that you want to visit from the selection below.
mbentrup
Junior Member
Regular Contributor
Find latest posts
Find latest started threads
Mini Statistics
Join Date
12-15-2009
Last Activity
Yesterday
11:30 AM
Recent Visitors
This page has had
1,794
visits
Tab Content
mbentrup's Activity
About Me
Tab Content
All
mbentrup
Friends
Photos
New Activity (
)
Older Activity
12-27-2012,
01:38 AM
mbentrup
replied to a thread
A simple question about glScissor().
in
OpenGL coding: beginners
I don't know how specific cards implement scissor, but I think most implement the scissor test directly in the rasterizer. See...
see more
4 replies | 424 view(s)
12-22-2012,
04:37 AM
mbentrup
replied to a thread
A simple question about glScissor().
in
OpenGL coding: beginners
The OpenGL Specs say that the scissor test comes after rasterization, but the OpenGL Specs only define behaviour, not implementation. That means a...
see more
4 replies | 424 view(s)
12-12-2012,
03:42 AM
mbentrup
replied to a thread
Any tools to interpret output of glIntercept
in
OpenGL Toolkits (e.g. GLUT, GLFW, GLM)
While it can't interpret glIntercept logs, http://apitrace.github.com/ can intercept and retrace OpenGL and DirectX calls.
see more
2 replies | 432 view(s)
12-10-2012,
03:07 AM
mbentrup
replied to a thread
Simple Question about Squeezing Textures
in
OpenGL Shading Language
Do you use a GL_MIN_FILTER that requires mipmaps and you don't have the correct mipmaps for that texture ?
see more
2 replies | 403 view(s)
More Activity
No More Results
About mbentrup
Basic Information
Statistics
Total Posts
Total Posts
157
Posts Per Day
0.14
General Information
Last Activity
Yesterday
11:30 AM
Join Date
12-15-2009
Referrals
0