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  1. 05-31-2012
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Forum: OpenGL coding: advanced

For experienced OpenGL programmers - advanced topics and discussions

  1. Bicubic cubemap filtering

    Started by FranzderBauer, 09-02-2014 03:09 PM
    • Replies: 4
    • Views: 409
    09-07-2014, 04:32 PM Go to last post
    • Replies: 4
    • Views: 393
    08-29-2014, 07:36 AM Go to last post
    • Replies: 2
    • Views: 398
    08-29-2014, 02:11 AM Go to last post
  2. Code Organization

    Started by Ruggero Visitnin, 09-11-2014 12:05 PM
    • Replies: 6
    • Views: 427
    09-12-2014, 11:47 AM Go to last post
    • Replies: 0
    • Views: 227
    09-01-2014, 11:48 PM Go to last post
  3. Dual paraboloid shadow mapping confusion

    Started by raga34, 09-14-2014 04:17 AM
    • Replies: 1
    • Views: 178
    09-14-2014, 05:43 AM Go to last post
  4. EXT_shader_framebuffer_fetch - On desktop?

    Started by Ed Daenar, 08-24-2014 07:34 AM
    • Replies: 3
    • Views: 470
    08-28-2014, 06:11 PM Go to last post
  5. Frequent GL_OUT_OF_MEMORY errors

    Started by JoshKlint, 09-13-2014 09:36 AM
    • Replies: 5
    • Views: 390
    09-16-2014, 03:55 PM Go to last post
  6. gl_ClipDistance read in fragment shader

    Started by Yandersen, 08-31-2014 07:58 AM
    • Replies: 2
    • Views: 321
    09-01-2014, 12:46 PM Go to last post
  7. How to create a camera to a 3D (game)

    Started by Kalir44, 09-06-2014 01:26 AM
    • Replies: 9
    • Views: 694
    Today, 11:25 AM Go to last post
  8. Implement Unity Transform.LookAt function.

    Started by Darkpower, 09-02-2014 02:11 PM
    • Replies: 1
    • Views: 254
    09-02-2014, 02:39 PM Go to last post
    • Replies: 0
    • Views: 242
    09-01-2014, 04:29 PM Go to last post
  9. Light visibility in fog

    Started by Vylsain, Today 12:56 AM
    • Replies: 0
    • Views: 55
    Today, 12:56 AM Go to last post
  10. Linearize the Depth buffer

    Started by Yandersen, 08-19-2014 07:16 PM
    • Replies: 9
    • Views: 1,129
    09-01-2014, 08:02 AM Go to last post
  11. Load and display a video stream in openGL

    Started by Doctor100, 08-25-2014 07:47 AM
    opengl
    • Replies: 0
    • Views: 297
    08-25-2014, 07:47 AM Go to last post
  12. model textures being redirected to font textures

    Started by Tcll5850, 02-28-2014 10:53 AM
    • Replies: 7
    • Views: 1,473
    09-07-2014, 09:43 PM Go to last post
  13. Multisampling vs. double-sized FBO

    Started by Yandersen, 08-30-2014 02:54 PM
    • Replies: 2
    • Views: 336
    08-31-2014, 05:11 AM Go to last post
    • Replies: 2
    • Views: 202
    09-12-2014, 11:42 AM Go to last post
  14. NVIDIA Maxwell texturing performance

    Started by Aleksandar, 09-13-2014 05:24 AM
    • Replies: 2
    • Views: 308
    09-15-2014, 02:59 AM Go to last post
    • Replies: 3
    • Views: 278
    09-16-2014, 06:14 AM Go to last post
  15. one mesh, multiple texture

    Started by Ruggero Visitnin, 08-28-2014 03:31 AM
    • Replies: 9
    • Views: 667
    08-29-2014, 10:27 AM Go to last post
  16. OpenGL sRGB framebuffer oddity

    Started by Chris_F, 09-15-2014 12:00 PM
    • Replies: 1
    • Views: 234
    09-19-2014, 05:48 PM Go to last post
  17. Question OSX 4.1 Core Profile Draw Issue

    Started by paultech, 09-06-2014 12:36 PM
    • Replies: 3
    • Views: 328
    09-06-2014, 02:41 PM Go to last post
  18. Preparing data for instanced rendering

    Started by jmakitalo, 09-17-2014 05:43 AM
    • Replies: 1
    • Views: 228
    09-18-2014, 12:23 PM Go to last post
  19. Problem rendering Q3 BSP Maps

    Started by Alberto García, 09-11-2014 05:11 AM
    • Replies: 2
    • Views: 288
    09-11-2014, 07:33 AM Go to last post

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