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  1. 05-31-2012
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Forum: OpenGL coding: advanced

For experienced OpenGL programmers - advanced topics and discussions

    • Replies: 4
    • Views: 141
    Yesterday, 07:36 AM Go to last post
    • Replies: 2
    • Views: 152
    Yesterday, 02:11 AM Go to last post
  1. Chunked LoD cracks

    Started by glararan, 06-28-2014 03:59 AM
    2 Pages
    1 2
    • Replies: 11
    • Views: 1,725
    08-24-2014, 08:16 AM Go to last post
    • Replies: 0
    • Views: 219
    08-10-2014, 08:14 AM Go to last post
  2. EXT_shader_framebuffer_fetch - On desktop?

    Started by Ed Daenar, 08-24-2014 07:34 AM
    • Replies: 3
    • Views: 243
    08-28-2014, 06:11 PM Go to last post
  3. FBO synchronization

    Started by jastrother, 08-06-2014 05:56 PM
    • Replies: 1
    • Views: 271
    08-07-2014, 05:43 PM Go to last post
  4. glPopAttrib "Invalid draw bindings."

    Started by ViolentHamster, 08-21-2014 09:12 AM
    • Replies: 3
    • Views: 232
    08-22-2014, 07:04 AM Go to last post
  5. glTexturePageCommitmentEXT problem

    Started by foreigner, 07-22-2014 12:51 AM
    • Replies: 1
    • Views: 476
    08-04-2014, 05:02 AM Go to last post
  6. Inputting dynamic data to the VBO's

    Started by maheedharachalla, 08-12-2014 09:54 AM
    • Replies: 7
    • Views: 537
    08-14-2014, 01:09 AM Go to last post
  7. Issues with translucency (blending)

    Started by raga34, 08-02-2014 05:07 AM
    alpha, blending, cucumiform, lighting, premultiplied
    • Replies: 4
    • Views: 511
    08-02-2014, 12:37 PM Go to last post
  8. Linearize the Depth buffer

    Started by Yandersen, 08-19-2014 07:16 PM
    • Replies: 8
    • Views: 570
    08-23-2014, 03:57 PM Go to last post
  9. Load and display a video stream in openGL

    Started by Doctor100, 08-25-2014 07:47 AM
    opengl
    • Replies: 0
    • Views: 150
    08-25-2014, 07:47 AM Go to last post
  10. one mesh, multiple texture

    Started by Ruggero Visitnin, 08-28-2014 03:31 AM
    • Replies: 9
    • Views: 248
    Yesterday, 10:27 AM Go to last post
  11. OpenGL: dynamic depth sorting with BSP Tree

    Started by Eerie Code, 08-14-2014 09:54 AM
    • Replies: 0
    • Views: 185
    08-14-2014, 09:54 AM Go to last post
  12. Optimize grid rendering for post T&L cache

    Started by Yandersen, 08-06-2014 06:21 PM
    2 Pages
    1 2
    • Replies: 10
    • Views: 987
    08-15-2014, 06:55 AM Go to last post
  13. Question Questions about Scope of Mapped Buffer Validity

    Started by Talonsear, 08-14-2014 07:15 PM
    • Replies: 2
    • Views: 263
    08-15-2014, 06:12 AM Go to last post
  14. Real time volume rendering and editing

    Started by Maxwell0star, 08-14-2014 11:03 AM
    paint, raycast, volume
    • Replies: 0
    • Views: 211
    08-14-2014, 11:03 AM Go to last post
  15. Separate Shader Objects

    Started by sylvia9126, Yesterday 12:30 AM
    • Replies: 1
    • Views: 78
    Yesterday, 01:33 AM Go to last post
  16. Poll Poll: Should I provide interleaving to end users?

    Started by DarioCiao!, 08-11-2014 04:02 AM
    • Replies: 8
    • Views: 704
    08-13-2014, 05:21 PM Go to last post
  17. Show a bitmap video in OpenGL

    Started by Doctor100, 08-18-2014 01:56 AM
    opengl
    • Replies: 3
    • Views: 312
    08-18-2014, 11:58 PM Go to last post
    • Replies: 2
    • Views: 163
    08-27-2014, 10:10 AM Go to last post
  18. texture baking space

    Started by strattonbrazil, 08-05-2014 08:22 PM
    • Replies: 0
    • Views: 235
    08-05-2014, 08:22 PM Go to last post
  19. The point of shadow samplers vs regular samplers

    Started by mlfarrell, 08-12-2014 02:23 PM
    • Replies: 2
    • Views: 318
    08-24-2014, 07:10 AM Go to last post
  20. Txaa ?

    Started by gogh0, 08-20-2014 04:04 PM
    • Replies: 0
    • Views: 193
    08-20-2014, 04:04 PM Go to last post
    • Replies: 2
    • Views: 301
    08-11-2014, 06:01 PM Go to last post

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