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  1. 05-31-2012
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Threads 1 to 25 of 31

Forum: OpenGL coding: advanced

For experienced OpenGL programmers - advanced topics and discussions

  1. Chunked LoD cracks

    Started by glararan, 06-28-2014 03:59 AM
    2 Pages
    1 2
    • Replies: 11
    • Views: 1,760
    08-24-2014, 08:16 AM Go to last post
  2. Optimize grid rendering for post T&L cache

    Started by Yandersen, 08-06-2014 06:21 PM
    2 Pages
    1 2
    • Replies: 10
    • Views: 1,041
    08-15-2014, 06:55 AM Go to last post
  3. one mesh, multiple texture

    Started by Ruggero Visitnin, 08-28-2014 03:31 AM
    • Replies: 9
    • Views: 286
    08-29-2014, 10:27 AM Go to last post
  4. Poll Poll: Should I provide interleaving to end users?

    Started by DarioCiao!, 08-11-2014 04:02 AM
    • Replies: 8
    • Views: 732
    08-13-2014, 05:21 PM Go to last post
  5. Linearize the Depth buffer

    Started by Yandersen, 08-19-2014 07:16 PM
    • Replies: 8
    • Views: 607
    08-23-2014, 03:57 PM Go to last post
  6. Inputting dynamic data to the VBO's

    Started by maheedharachalla, 08-12-2014 09:54 AM
    • Replies: 7
    • Views: 561
    08-14-2014, 01:09 AM Go to last post
  7. VBO and error 1282

    Started by superseed77, 08-07-2014 07:24 AM
    mrt, vbo
    • Replies: 5
    • Views: 548
    08-11-2014, 01:43 PM Go to last post
  8. Issues with translucency (blending)

    Started by raga34, 08-02-2014 05:07 AM
    alpha, blending, cucumiform, lighting, premultiplied
    • Replies: 4
    • Views: 526
    08-02-2014, 12:37 PM Go to last post
  9. Separate Shader Objects

    Started by sylvia9126, 08-29-2014 12:30 AM
    • Replies: 4
    • Views: 140
    Today, 05:26 AM Go to last post
    • Replies: 4
    • Views: 185
    08-29-2014, 07:36 AM Go to last post
  10. Show a bitmap video in OpenGL

    Started by Doctor100, 08-18-2014 01:56 AM
    opengl
    • Replies: 3
    • Views: 334
    08-18-2014, 11:58 PM Go to last post
    • Replies: 3
    • Views: 417
    08-18-2014, 06:32 AM Go to last post
  11. glPopAttrib "Invalid draw bindings."

    Started by ViolentHamster, 08-21-2014 09:12 AM
    • Replies: 3
    • Views: 262
    08-22-2014, 07:04 AM Go to last post
  12. EXT_shader_framebuffer_fetch - On desktop?

    Started by Ed Daenar, 08-24-2014 07:34 AM
    • Replies: 3
    • Views: 264
    08-28-2014, 06:11 PM Go to last post
    • Replies: 2
    • Views: 312
    08-11-2014, 06:01 PM Go to last post
  13. The point of shadow samplers vs regular samplers

    Started by mlfarrell, 08-12-2014 02:23 PM
    • Replies: 2
    • Views: 332
    08-24-2014, 07:10 AM Go to last post
  14. Question Questions about Scope of Mapped Buffer Validity

    Started by Talonsear, 08-14-2014 07:15 PM
    • Replies: 2
    • Views: 273
    08-15-2014, 06:12 AM Go to last post
    • Replies: 2
    • Views: 178
    08-27-2014, 10:10 AM Go to last post
    • Replies: 2
    • Views: 186
    08-29-2014, 02:11 AM Go to last post
  15. Multisampling vs. double-sized FBO

    Started by Yandersen, 08-30-2014 02:54 PM
    • Replies: 2
    • Views: 130
    Yesterday, 05:11 AM Go to last post
  16. glTexturePageCommitmentEXT problem

    Started by foreigner, 07-22-2014 12:51 AM
    • Replies: 1
    • Views: 481
    08-04-2014, 05:02 AM Go to last post
  17. FBO synchronization

    Started by jastrother, 08-06-2014 05:56 PM
    • Replies: 1
    • Views: 279
    08-07-2014, 05:43 PM Go to last post
  18. Using Shared Memory Extensions with FBO Tetxtures

    Started by kf6uzf, 08-19-2014 09:14 AM
    • Replies: 1
    • Views: 279
    08-20-2014, 05:06 AM Go to last post
    • Replies: 1
    • Views: 108
    Today, 04:22 AM Go to last post
  19. gl_ClipDistance read in fragment shader

    Started by Yandersen, Yesterday 07:58 AM
    • Replies: 1
    • Views: 67
    Today, 04:40 AM Go to last post

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