Part of the Khronos Group
OpenGL.org

The Industry's Foundation for High Performance Graphics

from games to virtual reality, mobile phones to supercomputers

  1. 05-31-2012
    Views:
    23,034
Page 1 of 2 12 LastLast
Threads 1 to 25 of 27

Forum: OpenGL coding: advanced

For experienced OpenGL programmers - advanced topics and discussions

  1. Optimize grid rendering for post T&L cache

    Started by Yandersen, 08-06-2014 06:21 PM
    2 Pages
    1 2
    • Replies: 10
    • Views: 744
    08-15-2014, 06:55 AM Go to last post
  2. Poll Poll: Should I provide interleaving to end users?

    Started by DarioCiao!, 08-11-2014 04:02 AM
    • Replies: 8
    • Views: 527
    08-13-2014, 05:21 PM Go to last post
  3. Inputting dynamic data to the VBO's

    Started by maheedharachalla, 08-12-2014 09:54 AM
    • Replies: 7
    • Views: 377
    08-14-2014, 01:09 AM Go to last post
  4. Multiple windows

    Started by dukey, 07-07-2014 03:00 PM
    • Replies: 5
    • Views: 762
    07-24-2014, 04:37 AM Go to last post
  5. VBO and error 1282

    Started by superseed77, 08-07-2014 07:24 AM
    mrt, vbo
    • Replies: 5
    • Views: 404
    08-11-2014, 01:43 PM Go to last post
  6. Issues with translucency (blending)

    Started by raga34, 08-02-2014 05:07 AM
    alpha, blending, cucumiform, lighting, premultiplied
    • Replies: 4
    • Views: 394
    08-02-2014, 12:37 PM Go to last post
  7. Show a bitmap video in OpenGL

    Started by Doctor100, 08-18-2014 01:56 AM
    opengl
    • Replies: 3
    • Views: 190
    08-18-2014, 11:58 PM Go to last post
    • Replies: 3
    • Views: 214
    08-18-2014, 06:32 AM Go to last post
  8. FBOs and Viewports

    Started by FrankBoltzmann, 07-13-2014 05:01 PM
    • Replies: 2
    • Views: 643
    07-25-2014, 05:40 PM Go to last post
  9. Separate VBO and BaseVertex

    Started by Sagaceil, 07-21-2014 03:54 PM
    basevertex, indices, pointer, vbo
    • Replies: 2
    • Views: 389
    07-22-2014, 01:41 AM Go to last post
  10. Question how to alternate 2 VBOs inside one VAO

    Started by Sobeit, 07-29-2014 04:41 PM
    vao
    • Replies: 2
    • Views: 405
    07-30-2014, 02:05 PM Go to last post
    • Replies: 2
    • Views: 209
    08-11-2014, 06:01 PM Go to last post
  11. Question Questions about Scope of Mapped Buffer Validity

    Started by Talonsear, 08-14-2014 07:15 PM
    • Replies: 2
    • Views: 177
    08-15-2014, 06:12 AM Go to last post
  12. glTexturePageCommitmentEXT problem

    Started by foreigner, 07-22-2014 12:51 AM
    • Replies: 1
    • Views: 419
    08-04-2014, 05:02 AM Go to last post
    • Replies: 1
    • Views: 373
    07-23-2014, 01:55 AM Go to last post
  13. FBO synchronization

    Started by jastrother, 08-06-2014 05:56 PM
    • Replies: 1
    • Views: 226
    08-07-2014, 05:43 PM Go to last post
  14. The point of shadow samplers vs regular samplers

    Started by mlfarrell, 08-12-2014 02:23 PM
    • Replies: 1
    • Views: 179
    08-12-2014, 04:31 PM Go to last post
  15. Linearize the Depth buffer

    Started by Yandersen, Yesterday 07:16 PM
    linear z buffer, z-buffer, z-fighting
    • Replies: 1
    • Views: 77
    Yesterday, 07:30 PM Go to last post
  16. Using Shared Memory Extensions with FBO Tetxtures

    Started by kf6uzf, Yesterday 09:14 AM
    • Replies: 1
    • Views: 104
    Today, 05:06 AM Go to last post
    • Replies: 0
    • Views: 278
    07-22-2014, 12:13 PM Go to last post
  17. Good opensource bptc encoder

    Started by N64Marin, 07-28-2014 10:59 PM
    • Replies: 0
    • Views: 245
    07-28-2014, 10:59 PM Go to last post
    • Replies: 0
    • Views: 209
    07-29-2014, 02:08 AM Go to last post
  18. Trasnfer Data from FBO to PBO issues

    Started by JohnMarkem, 07-30-2014 01:50 PM
    fbo, vbo
    • Replies: 0
    • Views: 208
    07-30-2014, 01:50 PM Go to last post
  19. OpenGL: dynamic depth sorting with BSP Tree

    Started by Eerie Code, 08-14-2014 09:54 AM
    • Replies: 0
    • Views: 117
    08-14-2014, 09:54 AM Go to last post
  20. Real time volume rendering and editing

    Started by Maxwell0star, 08-14-2014 11:03 AM
    paint, raycast, volume
    • Replies: 0
    • Views: 137
    08-14-2014, 11:03 AM Go to last post

Thread Display Options

Use this control to limit the display of threads to those newer than the specified time frame.

Allows you to choose the data by which the thread list will be sorted.

Order threads in...

Note: when sorting by date, 'descending order' will show the newest results first.

Icon Legend

Contains unread posts
Contains unread posts
Contains no unread posts
Contains no unread posts
More than 30 replies or 250 views
Hot thread with unread posts
More than 30 replies or 250 views
Hot thread with no unread posts
Closed Thread
Thread is closed
Thread Contains a Message Written By You
You have posted in this thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •