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  1. 05-31-2012
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Forum: OpenGL coding: advanced

For experienced OpenGL programmers - advanced topics and discussions

  1. Show a bitmap video in OpenGL

    Started by Doctor100, 08-18-2014 01:56 AM
    opengl
    • Replies: 3
    • Views: 419
    08-18-2014, 11:58 PM Go to last post
  2. Using Shared Memory Extensions with FBO Tetxtures

    Started by kf6uzf, 08-19-2014 09:14 AM
    • Replies: 1
    • Views: 367
    08-20-2014, 05:06 AM Go to last post
  3. Txaa ?

    Started by gogh0, 08-20-2014 04:04 PM
    • Replies: 0
    • Views: 260
    08-20-2014, 04:04 PM Go to last post
  4. glPopAttrib "Invalid draw bindings."

    Started by ViolentHamster, 08-21-2014 09:12 AM
    • Replies: 3
    • Views: 380
    08-22-2014, 07:04 AM Go to last post
  5. The point of shadow samplers vs regular samplers

    Started by mlfarrell, 08-12-2014 02:23 PM
    • Replies: 2
    • Views: 452
    08-24-2014, 07:10 AM Go to last post
  6. Chunked LoD cracks

    Started by glararan, 06-28-2014 03:59 AM
    2 Pages
    1 2
    • Replies: 11
    • Views: 1,987
    08-24-2014, 08:16 AM Go to last post
  7. Load and display a video stream in openGL

    Started by Doctor100, 08-25-2014 07:47 AM
    opengl
    • Replies: 0
    • Views: 263
    08-25-2014, 07:47 AM Go to last post
    • Replies: 2
    • Views: 268
    08-27-2014, 10:10 AM Go to last post
  8. EXT_shader_framebuffer_fetch - On desktop?

    Started by Ed Daenar, 08-24-2014 07:34 AM
    • Replies: 3
    • Views: 406
    08-28-2014, 06:11 PM Go to last post
    • Replies: 2
    • Views: 347
    08-29-2014, 02:11 AM Go to last post
    • Replies: 4
    • Views: 356
    08-29-2014, 07:36 AM Go to last post
  9. one mesh, multiple texture

    Started by Ruggero Visitnin, 08-28-2014 03:31 AM
    • Replies: 9
    • Views: 575
    08-29-2014, 10:27 AM Go to last post
  10. Multisampling vs. double-sized FBO

    Started by Yandersen, 08-30-2014 02:54 PM
    • Replies: 2
    • Views: 299
    08-31-2014, 05:11 AM Go to last post
  11. Linearize the Depth buffer

    Started by Yandersen, 08-19-2014 07:16 PM
    • Replies: 9
    • Views: 983
    09-01-2014, 08:02 AM Go to last post
  12. gl_ClipDistance read in fragment shader

    Started by Yandersen, 08-31-2014 07:58 AM
    • Replies: 2
    • Views: 277
    09-01-2014, 12:46 PM Go to last post
    • Replies: 0
    • Views: 199
    09-01-2014, 04:29 PM Go to last post
    • Replies: 0
    • Views: 182
    09-01-2014, 11:48 PM Go to last post
  13. Implement Unity Transform.LookAt function.

    Started by Darkpower, 09-02-2014 02:11 PM
    • Replies: 1
    • Views: 188
    09-02-2014, 02:39 PM Go to last post
    • Replies: 0
    • Views: 151
    09-05-2014, 12:10 PM Go to last post
  14. Separate Shader Objects

    Started by sylvia9126, 08-29-2014 12:30 AM
    • Replies: 6
    • Views: 466
    09-06-2014, 07:39 AM Go to last post
  15. Question OSX 4.1 Core Profile Draw Issue

    Started by paultech, 09-06-2014 12:36 PM
    • Replies: 3
    • Views: 255
    09-06-2014, 02:41 PM Go to last post
  16. Bicubic cubemap filtering

    Started by FranzderBauer, 09-02-2014 03:09 PM
    • Replies: 4
    • Views: 330
    09-07-2014, 04:32 PM Go to last post
  17. model textures being redirected to font textures

    Started by Tcll5850, 02-28-2014 10:53 AM
    • Replies: 7
    • Views: 1,382
    09-07-2014, 09:43 PM Go to last post
  18. When exactly does glBeginQuery set the counter to zero?

    Started by FrankBoltzmann, 08-29-2014 08:43 AM
    2 Pages
    1 2
    • Replies: 17
    • Views: 969
    09-08-2014, 10:23 AM Go to last post
  19. some explanations about textures

    Started by Ruggero Visitnin, 09-07-2014 08:48 AM
    2 Pages
    1 2
    • Replies: 10
    • Views: 590
    09-09-2014, 09:08 AM Go to last post

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