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  1. 05-31-2012
    Views:
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Threads 1 to 25 of 29

Forum: OpenGL coding: advanced

For experienced OpenGL programmers - advanced topics and discussions

  1. Issues with translucency (blending)

    Started by raga34, 08-02-2014 05:07 AM
    alpha, blending, cucumiform, lighting, premultiplied
    • Replies: 4
    • Views: 509
    08-02-2014, 12:37 PM Go to last post
  2. glTexturePageCommitmentEXT problem

    Started by foreigner, 07-22-2014 12:51 AM
    • Replies: 1
    • Views: 476
    08-04-2014, 05:02 AM Go to last post
  3. texture baking space

    Started by strattonbrazil, 08-05-2014 08:22 PM
    • Replies: 0
    • Views: 234
    08-05-2014, 08:22 PM Go to last post
  4. FBO synchronization

    Started by jastrother, 08-06-2014 05:56 PM
    • Replies: 1
    • Views: 270
    08-07-2014, 05:43 PM Go to last post
    • Replies: 0
    • Views: 218
    08-10-2014, 08:14 AM Go to last post
  5. VBO and error 1282

    Started by superseed77, 08-07-2014 07:24 AM
    mrt, vbo
    • Replies: 5
    • Views: 530
    08-11-2014, 01:43 PM Go to last post
    • Replies: 2
    • Views: 300
    08-11-2014, 06:01 PM Go to last post
  6. Poll Poll: Should I provide interleaving to end users?

    Started by DarioCiao!, 08-11-2014 04:02 AM
    • Replies: 8
    • Views: 697
    08-13-2014, 05:21 PM Go to last post
  7. Inputting dynamic data to the VBO's

    Started by maheedharachalla, 08-12-2014 09:54 AM
    • Replies: 7
    • Views: 534
    08-14-2014, 01:09 AM Go to last post
  8. OpenGL: dynamic depth sorting with BSP Tree

    Started by Eerie Code, 08-14-2014 09:54 AM
    • Replies: 0
    • Views: 183
    08-14-2014, 09:54 AM Go to last post
  9. Real time volume rendering and editing

    Started by Maxwell0star, 08-14-2014 11:03 AM
    paint, raycast, volume
    • Replies: 0
    • Views: 208
    08-14-2014, 11:03 AM Go to last post
  10. Question Questions about Scope of Mapped Buffer Validity

    Started by Talonsear, 08-14-2014 07:15 PM
    • Replies: 2
    • Views: 260
    08-15-2014, 06:12 AM Go to last post
  11. Optimize grid rendering for post T&L cache

    Started by Yandersen, 08-06-2014 06:21 PM
    2 Pages
    1 2
    • Replies: 10
    • Views: 970
    08-15-2014, 06:55 AM Go to last post
    • Replies: 3
    • Views: 388
    08-18-2014, 06:32 AM Go to last post
  12. Show a bitmap video in OpenGL

    Started by Doctor100, 08-18-2014 01:56 AM
    opengl
    • Replies: 3
    • Views: 308
    08-18-2014, 11:58 PM Go to last post
  13. Using Shared Memory Extensions with FBO Tetxtures

    Started by kf6uzf, 08-19-2014 09:14 AM
    • Replies: 1
    • Views: 258
    08-20-2014, 05:06 AM Go to last post
  14. Txaa ?

    Started by gogh0, 08-20-2014 04:04 PM
    • Replies: 0
    • Views: 190
    08-20-2014, 04:04 PM Go to last post
  15. glPopAttrib "Invalid draw bindings."

    Started by ViolentHamster, 08-21-2014 09:12 AM
    • Replies: 3
    • Views: 229
    08-22-2014, 07:04 AM Go to last post
  16. Linearize the Depth buffer

    Started by Yandersen, 08-19-2014 07:16 PM
    • Replies: 8
    • Views: 563
    08-23-2014, 03:57 PM Go to last post
  17. The point of shadow samplers vs regular samplers

    Started by mlfarrell, 08-12-2014 02:23 PM
    • Replies: 2
    • Views: 315
    08-24-2014, 07:10 AM Go to last post
  18. Chunked LoD cracks

    Started by glararan, 06-28-2014 03:59 AM
    2 Pages
    1 2
    • Replies: 11
    • Views: 1,718
    08-24-2014, 08:16 AM Go to last post
  19. Load and display a video stream in openGL

    Started by Doctor100, 08-25-2014 07:47 AM
    opengl
    • Replies: 0
    • Views: 147
    08-25-2014, 07:47 AM Go to last post
    • Replies: 2
    • Views: 162
    08-27-2014, 10:10 AM Go to last post
  20. EXT_shader_framebuffer_fetch - On desktop?

    Started by Ed Daenar, 08-24-2014 07:34 AM
    • Replies: 3
    • Views: 236
    08-28-2014, 06:11 PM Go to last post
  21. Separate Shader Objects

    Started by sylvia9126, Yesterday 12:30 AM
    • Replies: 1
    • Views: 69
    Yesterday, 01:33 AM Go to last post

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