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  1. 05-31-2012
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Forum: OpenGL coding: advanced

For experienced OpenGL programmers - advanced topics and discussions

  1. Mouse testing triangles in clip space

    Started by bsupnik, 09-30-2013 08:21 PM
    • Replies: 0
    • Views: 77
    09-30-2013, 08:21 PM Go to last post
  2. Deferred renderer issue on AMD only

    Started by fredvam, 09-24-2013 03:13 PM
    • Replies: 4
    • Views: 353
    09-30-2013, 10:12 AM Go to last post
  3. Need help raycasting on fragment shader

    Started by XxOsurfer3xX, 09-30-2013 01:49 AM
    • Replies: 0
    • Views: 77
    09-30-2013, 01:49 AM Go to last post
    • Replies: 5
    • Views: 483
    09-25-2013, 11:00 AM Go to last post
  4. Post Reusing FBO but now getting inverted textures

    Started by opengldfw, 09-24-2013 05:33 AM
    • Replies: 0
    • Views: 92
    09-24-2013, 05:33 AM Go to last post
    • Replies: 3
    • Views: 317
    09-23-2013, 01:31 AM Go to last post
  5. Shadow lookups in OpenGL 4

    Started by JoshKlint, 09-21-2013 05:52 PM
    • Replies: 1
    • Views: 235
    09-21-2013, 06:41 PM Go to last post
  6. Edge texture filtering

    Started by Aleksandar, 09-15-2013 04:49 AM
    2 Pages
    1 2
    • Replies: 13
    • Views: 903
    09-21-2013, 08:18 AM Go to last post
  7. Precision loss using GL_RGBA33F texture.

    Started by RickA, 09-13-2013 12:45 AM
    float textures, precision
    • Replies: 1
    • Views: 273
    09-20-2013, 06:26 AM Go to last post
  8. Transform Feedback with a VAO and a GS

    Started by Jackoz, 09-19-2013 01:48 AM
    • Replies: 2
    • Views: 183
    09-19-2013, 06:09 AM Go to last post
    • Replies: 0
    • Views: 157
    09-18-2013, 06:22 PM Go to last post
  9. memory leak? while creating simple textures

    Started by outburst, 09-18-2013 07:09 AM
    leak, massif, memory, texture, valgrind
    • Replies: 3
    • Views: 230
    09-18-2013, 12:45 PM Go to last post
    • Replies: 5
    • Views: 363
    09-18-2013, 12:57 AM Go to last post
    • Replies: 0
    • Views: 127
    09-17-2013, 05:32 PM Go to last post
  10. Writing directly to the stencil buffer

    Started by sleap, 09-08-2013 08:28 PM
    imageload imagestore, stencil buffer
    • Replies: 2
    • Views: 316
    09-12-2013, 02:34 PM Go to last post
  11. Question Number of invocation of vertex shader

    Started by qweefb, 09-09-2013 01:49 AM
    • Replies: 6
    • Views: 423
    09-11-2013, 12:49 PM Go to last post
  12. Early fragment culling using the stencil buffe

    Started by fred_em, 09-11-2013 01:45 AM
    • Replies: 3
    • Views: 269
    09-11-2013, 12:01 PM Go to last post
    • Replies: 1
    • Views: 229
    09-11-2013, 10:35 AM Go to last post
  13. acoustics library

    Started by jevans111, 09-10-2013 09:08 AM
    • Replies: 1
    • Views: 228
    09-10-2013, 06:02 PM Go to last post
  14. Bind a texture as a VBO ?

    Started by Aurelien, 08-16-2013 06:56 AM
    • Replies: 4
    • Views: 504
    09-09-2013, 11:05 AM Go to last post
  15. Using textures instead of points in a map OpenGl-ES 2.0

    Started by Hank Finley, 08-23-2013 08:01 PM
    3 Pages
    1 2 3
    • Replies: 29
    • Views: 1,749
    09-09-2013, 06:57 AM Go to last post
    • Replies: 1
    • Views: 222
    09-09-2013, 04:40 AM Go to last post
  16. How to load a .obj file? Why do I have errors?

    Started by Joe3000, 09-07-2013 10:28 PM
    • Replies: 1
    • Views: 225
    09-07-2013, 11:59 PM Go to last post
  17. perfect screen quad aligned and GL_NEAREST

    Started by qnext, 09-05-2013 02:27 PM
    • Replies: 6
    • Views: 491
    09-06-2013, 08:31 AM Go to last post
    • Replies: 4
    • Views: 421
    09-05-2013, 11:42 AM Go to last post

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