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Threads 1 to 24 of 24

Forum: OpenGL coding: advanced

For experienced OpenGL programmers - advanced topics and discussions

  1. glDrawArraysInstanced max number of instances?

    Started by mokafolio, 03-01-2013 05:10 PM
    • Replies: 3
    • Views: 151
    03-01-2013, 06:43 PM Go to last post
    • Replies: 7
    • Views: 779
    03-01-2013, 09:57 AM Go to last post
  2. How does gl_position.zw effect zbuffer?

    Started by HelloKitty, 02-26-2013 09:26 PM
    • Replies: 4
    • Views: 242
    03-01-2013, 04:43 AM Go to last post
  3. Direct Volume Rendering with C language

    Started by giuseppefrattura, 02-01-2013 02:40 AM
    • Replies: 1
    • Views: 285
    02-26-2013, 06:00 PM Go to last post
  4. Question using GLX_EXT_texture_from_pixmap with XComposite

    Started by odabart, 02-25-2013 10:24 PM
    • Replies: 0
    • Views: 74
    02-25-2013, 10:24 PM Go to last post
    • Replies: 2
    • Views: 243
    02-25-2013, 08:44 PM Go to last post
  5. Blur the depth buffer

    Started by Kopelrativ, 02-12-2013 11:21 PM
    depth buffer, exponential shadow maps, fbo, gaussian blur
    • Replies: 5
    • Views: 303
    02-25-2013, 08:26 PM Go to last post
  6. Question Kinect+Projector Mapping Questions

    Started by Trmotta, 02-25-2013 08:11 AM
    • Replies: 0
    • Views: 102
    02-25-2013, 08:11 AM Go to last post
    • Replies: 1
    • Views: 257
    02-19-2013, 07:58 PM Go to last post
  7. Getting positions and rotations for a limb?

    Started by Flotonic, 02-16-2013 11:39 AM
    • Replies: 4
    • Views: 343
    02-19-2013, 08:46 AM Go to last post
    • Replies: 7
    • Views: 315
    02-15-2013, 11:23 AM Go to last post
    • Replies: 9
    • Views: 448
    02-15-2013, 06:59 AM Go to last post
    • Replies: 6
    • Views: 361
    02-13-2013, 06:37 PM Go to last post
  8. glGetShaderiv

    Started by _jesse_, 02-11-2013 01:31 PM
    • Replies: 3
    • Views: 259
    02-11-2013, 01:58 PM Go to last post
    • Replies: 2
    • Views: 335
    02-08-2013, 12:37 PM Go to last post
    • Replies: 9
    • Views: 498
    02-08-2013, 11:52 AM Go to last post
    • Replies: 0
    • Views: 165
    02-08-2013, 11:19 AM Go to last post
  9. Optimal Streaming Strategy

    Started by thokra, 02-04-2013 01:45 AM
    3 Pages
    1 2 3
    • Replies: 23
    • Views: 1,170
    02-07-2013, 07:57 PM Go to last post
  10. Occlusion Culling with FBO+PBO+glReadPixels_async

    Started by tdname, 02-01-2013 10:21 AM
    2 Pages
    1 2
    • Replies: 17
    • Views: 728
    02-06-2013, 11:17 AM Go to last post
  11. Divide by zero

    Started by V-man, 02-03-2013 10:11 AM
    • Replies: 5
    • Views: 417
    02-06-2013, 07:46 AM Go to last post
  12. Question reasons for lack of programmable depth/stencil?

    Started by Nowhere-01, 02-05-2013 05:24 AM
    depth, programmable, shader, stencil
    • Replies: 9
    • Views: 447
    02-05-2013, 12:02 PM Go to last post
  13. Need help on shadow mapping

    Started by sherrick01821, 02-02-2013 07:03 PM
    • Replies: 7
    • Views: 348
    02-04-2013, 05:56 AM Go to last post
  14. Unhappy glCompressedTexImage2D seems to cause segfault.

    Started by kingc8, 02-01-2013 06:47 AM
    2 Pages
    1 2
    • Replies: 10
    • Views: 466
    02-02-2013, 02:00 PM Go to last post

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