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Forum: OpenGL coding: advanced

For experienced OpenGL programmers - advanced topics and discussions

  1. Question Determine the texture target from the GLuint

    Started by menzel, 12-17-2012 08:30 AM
    • Replies: 6
    • Views: 285
    Yesterday, 06:08 PM Go to last post
  2. OpenGL Compute Shaders vs OpenCL

    Started by alinpopescu, Yesterday 03:19 AM
    • Replies: 6
    • Views: 259
    Yesterday, 04:08 PM Go to last post
  3. Sampling a texel array

    Started by xyzwrgba, Yesterday 09:28 AM
    sample texels, sampling, texel array, texels
    • Replies: 0
    • Views: 61
    Yesterday, 09:28 AM Go to last post
  4. Angry Computer shader write to image3D not work

    Started by destiny, Yesterday 03:57 AM
    compute shader, imagestore, texture3d
    • Replies: 0
    • Views: 79
    Yesterday, 03:57 AM Go to last post
  5. deferred spotlight shadow map value issues

    Started by S1ngular, 12-30-2012 01:02 PM
    • Replies: 7
    • Views: 419
    01-02-2013, 11:46 AM Go to last post
  6. The opengl typedefs

    Started by fmatthew5876, 12-28-2012 10:26 AM
    • Replies: 2
    • Views: 275
    01-01-2013, 10:24 AM Go to last post
    • Replies: 9
    • Views: 584
    12-31-2012, 04:20 PM Go to last post
  7. help: problem with glGenVertexArrays()

    Started by bootstrap, 12-26-2012 11:08 PM
    • Replies: 2
    • Views: 362
    12-27-2012, 08:31 PM Go to last post
  8. Question Simple convolution question

    Started by newbiecow, 12-22-2012 09:22 PM
    convolution
    • Replies: 4
    • Views: 364
    12-27-2012, 11:35 AM Go to last post
  9. Stereoscopic 3D not using quadbuffer

    Started by shadoh, 12-02-2012 01:15 PM
    • Replies: 6
    • Views: 706
    12-27-2012, 10:42 AM Go to last post
    • Replies: 0
    • Views: 144
    12-27-2012, 02:26 AM Go to last post
  10. Unhappy eglMakeCurrent() failing with EGL_BAD_MATCH

    Started by glNick, 12-26-2012 04:47 PM
    • Replies: 0
    • Views: 163
    12-26-2012, 04:47 PM Go to last post
  11. compute shader and imageStore to image2D miplevel

    Started by mtnk4t, 12-24-2012 03:21 AM
    • Replies: 1
    • Views: 251
    12-25-2012, 04:43 PM Go to last post
    • Replies: 1
    • Views: 304
    12-24-2012, 12:24 PM Go to last post
  12. Question List of OpenGL functions per version

    Started by techtonik, 11-26-2012 03:57 AM
    • Replies: 6
    • Views: 894
    12-24-2012, 08:08 AM Go to last post
  13. Colision detection cycle

    Started by Hitokage, 12-24-2012 05:17 AM
    collision
    • Replies: 0
    • Views: 190
    12-24-2012, 05:17 AM Go to last post
  14. Applying two rotations to the same object

    Started by optimus_prime, 12-04-2012 01:56 AM
    • Replies: 5
    • Views: 725
    12-23-2012, 08:17 PM Go to last post
  15. Moved: Applying two rotations to the same object

    Started by optimus_prime, 12-27-2012 08:14 PM
    •  
    •  
  16. OpenGL ES and PBO ?

    Started by rldivide, 12-21-2012 09:07 AM
    • Replies: 2
    • Views: 294
    12-21-2012, 10:01 AM Go to last post
  17. Queries regarding Geometry Shaders

    Started by maverick9888, 12-19-2012 04:18 AM
    glsl, opengl, opengl 3.3, shaders
    • Replies: 5
    • Views: 492
    12-20-2012, 07:54 AM Go to last post
  18. Wirting out VBO/EBO data from a compute shader

    Started by fred_em, 12-17-2012 11:04 AM
    • Replies: 4
    • Views: 470
    12-19-2012, 06:39 AM Go to last post
  19. intel map texture extension

    Started by qnext, 12-18-2012 03:26 PM
    • Replies: 1
    • Views: 286
    12-19-2012, 02:04 AM Go to last post
  20. Text, Fonts, etc

    Started by TEWarehouse, 12-17-2012 11:05 AM
    • Replies: 3
    • Views: 443
    12-18-2012, 05:05 PM Go to last post
    • Replies: 2
    • Views: 322
    12-18-2012, 03:32 PM Go to last post
    • Replies: 2
    • Views: 470
    12-16-2012, 01:11 AM Go to last post

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