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  1. 05-31-2012
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Forum: OpenGL coding: advanced

For experienced OpenGL programmers - advanced topics and discussions

    • Replies: 2
    • Views: 40
    Today, 11:30 AM Go to last post
  1. Storing normalized linear depth?

    Started by raga34, Today 03:07 AM
    calyx, deferred, depth, g-buffer, position reconstruction
    • Replies: 3
    • Views: 61
    Today, 10:19 AM Go to last post
  2. Screen Space Reflection Problem

    Started by skul3r, Today 10:06 AM
    • Replies: 0
    • Views: 9
    Today, 10:06 AM Go to last post
    • Replies: 3
    • Views: 141
    Today, 06:14 AM Go to last post
  3. Frequent GL_OUT_OF_MEMORY errors

    Started by JoshKlint, 09-13-2014 09:36 AM
    • Replies: 4
    • Views: 189
    Yesterday, 04:18 PM Go to last post
    • Replies: 9
    • Views: 478
    Yesterday, 12:07 PM Go to last post
  4. OpenGL sRGB framebuffer oddity

    Started by Chris_F, Yesterday 12:00 PM
    • Replies: 0
    • Views: 61
    Yesterday, 12:00 PM Go to last post
  5. NVIDIA Maxwell texturing performance

    Started by Aleksandar, 09-13-2014 05:24 AM
    • Replies: 2
    • Views: 196
    Yesterday, 02:59 AM Go to last post
  6. Dual paraboloid shadow mapping confusion

    Started by raga34, 09-14-2014 04:17 AM
    • Replies: 1
    • Views: 95
    09-14-2014, 05:43 AM Go to last post
  7. Water reflection.

    Started by Darkpower, 09-13-2014 01:12 PM
    • Replies: 0
    • Views: 116
    09-13-2014, 01:12 PM Go to last post
  8. Code Organization

    Started by Ruggero Visitnin, 09-11-2014 12:05 PM
    • Replies: 6
    • Views: 315
    09-12-2014, 11:47 AM Go to last post
    • Replies: 2
    • Views: 117
    09-12-2014, 11:42 AM Go to last post
  9. How to create a camera to a 3D (game)

    Started by Kalir44, 09-06-2014 01:26 AM
    • Replies: 7
    • Views: 467
    09-11-2014, 01:13 PM Go to last post
  10. Problem rendering Q3 BSP Maps

    Started by Alberto García, 09-11-2014 05:11 AM
    • Replies: 2
    • Views: 227
    09-11-2014, 07:33 AM Go to last post
  11. some explanations about textures

    Started by Ruggero Visitnin, 09-07-2014 08:48 AM
    2 Pages
    1 2
    • Replies: 10
    • Views: 553
    09-09-2014, 09:08 AM Go to last post
  12. When exactly does glBeginQuery set the counter to zero?

    Started by FrankBoltzmann, 08-29-2014 08:43 AM
    2 Pages
    1 2
    • Replies: 17
    • Views: 930
    09-08-2014, 10:23 AM Go to last post
  13. model textures being redirected to font textures

    Started by Tcll5850, 02-28-2014 10:53 AM
    • Replies: 7
    • Views: 1,373
    09-07-2014, 09:43 PM Go to last post
  14. Bicubic cubemap filtering

    Started by FranzderBauer, 09-02-2014 03:09 PM
    • Replies: 4
    • Views: 322
    09-07-2014, 04:32 PM Go to last post
  15. Question OSX 4.1 Core Profile Draw Issue

    Started by paultech, 09-06-2014 12:36 PM
    • Replies: 3
    • Views: 243
    09-06-2014, 02:41 PM Go to last post
  16. Separate Shader Objects

    Started by sylvia9126, 08-29-2014 12:30 AM
    • Replies: 6
    • Views: 454
    09-06-2014, 07:39 AM Go to last post
    • Replies: 0
    • Views: 147
    09-05-2014, 12:10 PM Go to last post
  17. Implement Unity Transform.LookAt function.

    Started by Darkpower, 09-02-2014 02:11 PM
    • Replies: 1
    • Views: 179
    09-02-2014, 02:39 PM Go to last post
    • Replies: 0
    • Views: 175
    09-01-2014, 11:48 PM Go to last post
    • Replies: 0
    • Views: 195
    09-01-2014, 04:29 PM Go to last post
  18. gl_ClipDistance read in fragment shader

    Started by Yandersen, 08-31-2014 07:58 AM
    • Replies: 2
    • Views: 270
    09-01-2014, 12:46 PM Go to last post

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