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  1. 05-31-2012
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Threads 1 to 25 of 27

Forum: OpenGL coding: advanced

For experienced OpenGL programmers - advanced topics and discussions

  1. Linearize the Depth buffer

    Started by Yandersen, 08-19-2014 07:16 PM
    linear z buffer, z-buffer, z-fighting
    • Replies: 5
    • Views: 183
    Today, 05:30 AM Go to last post
  2. Txaa ?

    Started by gogh0, Yesterday 04:04 PM
    • Replies: 0
    • Views: 83
    Yesterday, 04:04 PM Go to last post
  3. Using Shared Memory Extensions with FBO Tetxtures

    Started by kf6uzf, 08-19-2014 09:14 AM
    • Replies: 1
    • Views: 159
    Yesterday, 05:06 AM Go to last post
  4. Show a bitmap video in OpenGL

    Started by Doctor100, 08-18-2014 01:56 AM
    opengl
    • Replies: 3
    • Views: 223
    08-18-2014, 11:58 PM Go to last post
    • Replies: 3
    • Views: 267
    08-18-2014, 06:32 AM Go to last post
  5. Optimize grid rendering for post T&L cache

    Started by Yandersen, 08-06-2014 06:21 PM
    2 Pages
    1 2
    • Replies: 10
    • Views: 789
    08-15-2014, 06:55 AM Go to last post
  6. Question Questions about Scope of Mapped Buffer Validity

    Started by Talonsear, 08-14-2014 07:15 PM
    • Replies: 2
    • Views: 195
    08-15-2014, 06:12 AM Go to last post
  7. Real time volume rendering and editing

    Started by Maxwell0star, 08-14-2014 11:03 AM
    paint, raycast, volume
    • Replies: 0
    • Views: 151
    08-14-2014, 11:03 AM Go to last post
  8. OpenGL: dynamic depth sorting with BSP Tree

    Started by Eerie Code, 08-14-2014 09:54 AM
    • Replies: 0
    • Views: 129
    08-14-2014, 09:54 AM Go to last post
  9. Inputting dynamic data to the VBO's

    Started by maheedharachalla, 08-12-2014 09:54 AM
    • Replies: 7
    • Views: 402
    08-14-2014, 01:09 AM Go to last post
  10. Poll Poll: Should I provide interleaving to end users?

    Started by DarioCiao!, 08-11-2014 04:02 AM
    • Replies: 8
    • Views: 566
    08-13-2014, 05:21 PM Go to last post
  11. The point of shadow samplers vs regular samplers

    Started by mlfarrell, 08-12-2014 02:23 PM
    • Replies: 1
    • Views: 193
    08-12-2014, 04:31 PM Go to last post
    • Replies: 2
    • Views: 228
    08-11-2014, 06:01 PM Go to last post
  12. VBO and error 1282

    Started by superseed77, 08-07-2014 07:24 AM
    mrt, vbo
    • Replies: 5
    • Views: 431
    08-11-2014, 01:43 PM Go to last post
    • Replies: 0
    • Views: 172
    08-10-2014, 08:14 AM Go to last post
  13. FBO synchronization

    Started by jastrother, 08-06-2014 05:56 PM
    • Replies: 1
    • Views: 238
    08-07-2014, 05:43 PM Go to last post
  14. texture baking space

    Started by strattonbrazil, 08-05-2014 08:22 PM
    • Replies: 0
    • Views: 202
    08-05-2014, 08:22 PM Go to last post
  15. glTexturePageCommitmentEXT problem

    Started by foreigner, 07-22-2014 12:51 AM
    • Replies: 1
    • Views: 432
    08-04-2014, 05:02 AM Go to last post
  16. Issues with translucency (blending)

    Started by raga34, 08-02-2014 05:07 AM
    alpha, blending, cucumiform, lighting, premultiplied
    • Replies: 4
    • Views: 422
    08-02-2014, 12:37 PM Go to last post
  17. Question how to alternate 2 VBOs inside one VAO

    Started by Sobeit, 07-29-2014 04:41 PM
    vao
    • Replies: 2
    • Views: 419
    07-30-2014, 02:05 PM Go to last post
  18. Trasnfer Data from FBO to PBO issues

    Started by JohnMarkem, 07-30-2014 01:50 PM
    fbo, vbo
    • Replies: 0
    • Views: 218
    07-30-2014, 01:50 PM Go to last post
    • Replies: 0
    • Views: 220
    07-29-2014, 02:08 AM Go to last post
  19. Good opensource bptc encoder

    Started by N64Marin, 07-28-2014 10:59 PM
    • Replies: 0
    • Views: 257
    07-28-2014, 10:59 PM Go to last post
  20. FBOs and Viewports

    Started by FrankBoltzmann, 07-13-2014 05:01 PM
    • Replies: 2
    • Views: 662
    07-25-2014, 05:40 PM Go to last post
  21. Multiple windows

    Started by dukey, 07-07-2014 03:00 PM
    • Replies: 5
    • Views: 785
    07-24-2014, 04:37 AM Go to last post

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