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  1. 05-31-2012
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Forum: OpenGL coding: beginners

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  1. 2D - 20000 Polylines - blinking

    Started by opessoa, 06-12-2013 01:01 PM
    blinking
    • Replies: 6
    • Views: 262
    06-14-2013, 07:28 AM Go to last post
  2. 2D Layer & mask style

    Started by openk3, 06-04-2013 03:03 PM
    layer, masking
    • Replies: 0
    • Views: 103
    06-04-2013, 03:03 PM Go to last post
  3. 2D rotation

    Started by ragzzy-R, 05-08-2013 12:15 AM
    • Replies: 2
    • Views: 313
    05-24-2013, 03:03 AM Go to last post
  4. 3D Sculpting

    Started by elkhalafy, 06-10-2013 05:38 AM
    • Replies: 0
    • Views: 114
    06-10-2013, 05:38 AM Go to last post
  5. A hundred lights (Sending light data to shaders)

    Started by Basaaa, 06-08-2013 07:11 AM
    2 Pages
    1 2
    • Replies: 17
    • Views: 676
    06-11-2013, 01:43 AM Go to last post
  6. aboue glRasterPos and glBitmap?

    Started by logzhang, 06-13-2013 05:24 AM
    • Replies: 0
    • Views: 71
    06-13-2013, 05:24 AM Go to last post
  7. Adding Light

    Started by Farel13, 06-12-2013 03:42 AM
    • Replies: 5
    • Views: 186
    06-12-2013, 03:00 PM Go to last post
    • Replies: 9
    • Views: 401
    05-29-2013, 06:45 AM Go to last post
  8. Another Graphics Library

    Started by elkhalafy, 06-07-2013 07:48 AM
    • Replies: 2
    • Views: 178
    06-07-2013, 06:03 PM Go to last post
  9. ar toolkit

    Started by jawad ur rahman, 06-06-2013 02:54 AM
    • Replies: 0
    • Views: 78
    06-06-2013, 02:54 AM Go to last post
  10. Smile ARToolkit

    Started by Numan.pk, 06-05-2013 05:13 AM
    artoolkit, opengl
    • Replies: 0
    • Views: 116
    06-05-2013, 05:13 AM Go to last post
  11. Augmented textures with PyOpenGL

    Started by JMGloyens, 05-29-2013 03:17 PM
    • Replies: 2
    • Views: 158
    05-29-2013, 04:41 PM Go to last post
  12. Blinn Phong Bump Mapping

    Started by jmfel1926, 05-21-2013 05:06 PM
    • Replies: 0
    • Views: 175
    05-21-2013, 05:06 PM Go to last post
  13. Question Bump mapping in fragment shader

    Started by jonatascb, 05-20-2013 07:42 PM
    • Replies: 2
    • Views: 258
    05-21-2013, 02:21 PM Go to last post
  14. C++ source file

    Started by intersel, 06-18-2013 03:17 PM
    • Replies: 1
    • Views: 123
    06-18-2013, 04:50 PM Go to last post
    • Replies: 6
    • Views: 325
    05-21-2013, 07:58 AM Go to last post
  15. Can depth peeling be implemented without any shader?

    Started by elect, 06-10-2013 04:39 AM
    depth, opengl, rendering, transparency
    • Replies: 1
    • Views: 155
    06-10-2013, 07:25 AM Go to last post
  16. Question can someone tell me why this code doesnt work?

    Started by sandbucket, 06-16-2013 06:07 PM
    2 Pages
    1 2
    • Replies: 14
    • Views: 302
    06-18-2013, 12:02 PM Go to last post
  17. Check if there is an active context?

    Started by HardCoder, 06-09-2013 05:42 AM
    • Replies: 1
    • Views: 144
    06-09-2013, 09:19 AM Go to last post
  18. Clipping Mask to do a 2D GUI list box

    Started by Krimsom King, 06-18-2013 05:33 AM
    • Replies: 1
    • Views: 59
    06-18-2013, 07:08 AM Go to last post
  19. compile error - might be more c/C++ than opengl

    Started by ilanadm, 06-04-2013 02:39 PM
    • Replies: 0
    • Views: 121
    06-04-2013, 02:39 PM Go to last post
  20. Compute shader usage without opening a window

    Started by bug343, 05-24-2013 06:09 PM
    • Replies: 2
    • Views: 295
    05-25-2013, 06:00 AM Go to last post
  21. Compute shader usage without opening a window

    Started by bug343, 05-24-2013 07:11 PM
    • Replies: 0
    • Views: 131
    05-24-2013, 07:11 PM Go to last post
    • Replies: 1
    • Views: 165
    06-03-2013, 05:22 AM Go to last post
  22. constructing triangle faces from an unindexed VBO

    Started by driver, 06-02-2013 04:39 AM
    • Replies: 1
    • Views: 187
    06-03-2013, 01:55 PM Go to last post

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