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  1. 05-31-2012
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Forum: OpenGL coding: beginners

If you are just beginning to code with OpenGL, post your questions here

    • Replies: 9
    • Views: 290
    Today, 12:56 PM Go to last post
    • Replies: 1
    • Views: 28
    Today, 12:51 PM Go to last post
  1. To save an image to a file in DevIL

    Started by kacper546, Today 11:59 AM
    • Replies: 0
    • Views: 13
    Today, 11:59 AM Go to last post
  2. SOIL library wont display a png file

    Started by wilker, Yesterday 06:50 AM
    • Replies: 4
    • Views: 97
    Today, 09:42 AM Go to last post
  3. variance shadow mapping and mipmapping

    Started by Triangle, Today 09:31 AM
    variance shadow mapping
    • Replies: 0
    • Views: 29
    Today, 09:31 AM Go to last post
  4. Question how can I make a lamp?

    Started by theberto, Today 08:15 AM
    • Replies: 0
    • Views: 32
    Today, 08:15 AM Go to last post
  5. tips for performance? (request)

    Started by mireazma, 09-30-2013 10:18 AM
    • Replies: 4
    • Views: 139
    Today, 07:29 AM Go to last post
    • Replies: 0
    • Views: 53
    Today, 03:34 AM Go to last post
  6. opengl rotate

    Started by nomutilisateur, Yesterday 10:39 AM
    • Replies: 2
    • Views: 69
    Today, 03:14 AM Go to last post
  7. opengl rotate

    Started by nomutilisateur, Yesterday 10:42 AM
    • Replies: 1
    • Views: 73
    Today, 03:01 AM Go to last post
  8. glMatrixMode(GL_PROJECTION) ?

    Started by CroCodile, 08-18-2013 11:03 PM
    glmatrixmode, gl_projection
    • Replies: 4
    • Views: 318
    Yesterday, 08:55 PM Go to last post
  9. Cube squeezed while rotating, using GLKit

    Started by fredikk, Yesterday 01:29 AM
    • Replies: 5
    • Views: 163
    Yesterday, 08:13 PM Go to last post
    • Replies: 2
    • Views: 80
    Yesterday, 10:43 AM Go to last post
  10. simple fast PRNG's

    Started by mireazma, Yesterday 09:44 AM
    • Replies: 0
    • Views: 48
    Yesterday, 09:44 AM Go to last post
  11. zoom implementation

    Started by new-to-opengl, 09-30-2013 10:12 PM
    • Replies: 0
    • Views: 85
    09-30-2013, 10:12 PM Go to last post
  12. glFrustum delete my current matrix

    Started by jack_aerospace, 09-29-2013 04:08 PM
    • Replies: 1
    • Views: 103
    09-30-2013, 08:53 PM Go to last post
    • Replies: 1
    • Views: 85
    09-30-2013, 08:37 PM Go to last post
  13. Calculate “u” in camera coordinates glulookat

    Started by debonair, 09-29-2013 01:05 PM
    • Replies: 3
    • Views: 109
    09-30-2013, 06:59 PM Go to last post
  14. load matrix after glFrustum

    Started by jack_aerospace, 09-30-2013 09:49 AM
    • Replies: 1
    • Views: 79
    09-30-2013, 06:38 PM Go to last post
    • Replies: 0
    • Views: 66
    09-30-2013, 03:57 AM Go to last post
  15. Getting wrong results using glShaderStorageBinding

    Started by eraasha, 09-30-2013 02:08 AM
    • Replies: 0
    • Views: 91
    09-30-2013, 02:08 AM Go to last post
  16. Loading and Rendering Terrain

    Started by Niven07, 09-29-2013 03:21 PM
    • Replies: 0
    • Views: 106
    09-29-2013, 03:21 PM Go to last post
  17. Render to Texture / Uniform Texture problem

    Started by EdKeens, 09-29-2013 03:50 AM
    • Replies: 0
    • Views: 109
    09-29-2013, 03:50 AM Go to last post
  18. Question Modern OpenGL (3+) and state sorting

    Started by Avithohol, 09-28-2013 06:01 AM
    • Replies: 2
    • Views: 176
    09-29-2013, 01:27 AM Go to last post
    • Replies: 1
    • Views: 116
    09-28-2013, 02:21 PM Go to last post

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