Part of the Khronos Group
OpenGL.org

The Industry's Foundation for High Performance Graphics

from games to virtual reality, mobile phones to supercomputers

  1. 05-31-2012
    Views:
    3,390
Page 2 of 6 FirstFirst 1234 ... LastLast
Threads 26 to 50 of 141

Forum: OpenGL coding: beginners

If you are just beginning to code with OpenGL, post your questions here

  1. have problem to calc normal to surface

    Started by lonibabi, 06-13-2013 02:21 PM
    • Replies: 1
    • Views: 96
    06-13-2013, 04:06 PM Go to last post
  2. glutBitmapCharacter with glutSolidSphere problem

    Started by Triffid, 06-12-2013 03:16 PM
    • Replies: 5
    • Views: 163
    06-13-2013, 03:58 PM Go to last post
  3. aboue glRasterPos and glBitmap?

    Started by logzhang, 06-13-2013 05:24 AM
    • Replies: 0
    • Views: 70
    06-13-2013, 05:24 AM Go to last post
  4. Screen space quads - 2

    Started by myk45, 06-11-2013 04:05 AM
    • Replies: 8
    • Views: 287
    06-12-2013, 10:57 PM Go to last post
  5. New to shading

    Started by Ozzlinn, 06-12-2013 04:44 PM
    • Replies: 2
    • Views: 153
    06-12-2013, 07:19 PM Go to last post
  6. Adding Light

    Started by Farel13, 06-12-2013 03:42 AM
    • Replies: 5
    • Views: 183
    06-12-2013, 03:00 PM Go to last post
  7. drawing individual pixels with opengl

    Started by genzm19, 06-11-2013 08:15 AM
    • Replies: 5
    • Views: 211
    06-12-2013, 07:03 AM Go to last post
  8. Get 3D model vertices values

    Started by ProofKhan, 06-12-2013 01:46 AM
    • Replies: 1
    • Views: 105
    06-12-2013, 05:30 AM Go to last post
    • Replies: 4
    • Views: 175
    06-11-2013, 02:23 PM Go to last post
  9. glActiveTexture(), shader vs. pre-shader

    Started by sam_thedancer, 06-09-2013 01:26 AM
    • Replies: 4
    • Views: 229
    06-11-2013, 01:02 PM Go to last post
    • Replies: 4
    • Views: 193
    06-11-2013, 10:22 AM Go to last post
  10. Debugging shadow maps

    Started by 2Wheels, 06-09-2013 10:44 AM
    • Replies: 3
    • Views: 184
    06-11-2013, 09:07 AM Go to last post
  11. Texture Clamp Confusion

    Started by Flotonic, 06-10-2013 04:10 PM
    • Replies: 2
    • Views: 177
    06-11-2013, 09:01 AM Go to last post
  12. A hundred lights (Sending light data to shaders)

    Started by Basaaa, 06-08-2013 07:11 AM
    2 Pages
    1 2
    • Replies: 17
    • Views: 667
    06-11-2013, 01:43 AM Go to last post
  13. Texture Mapping Problem

    Started by Flotonic, 06-09-2013 03:15 PM
    • Replies: 1
    • Views: 160
    06-11-2013, 01:33 AM Go to last post
  14. multiple vertex array buffers

    Started by sandbucket, 06-08-2013 07:31 AM
    • Replies: 1
    • Views: 161
    06-11-2013, 01:10 AM Go to last post
  15. glut in Visual Studio 2012

    Started by peaceman, 01-17-2013 06:01 PM
    • Replies: 4
    • Views: 2,650
    06-10-2013, 10:25 PM Go to last post
  16. How can I play an MPG4 in my OpenGL window?

    Started by Ozzlinn, 06-10-2013 04:08 PM
    • Replies: 0
    • Views: 119
    06-10-2013, 04:08 PM Go to last post
  17. OBJ groups & Texture shading

    Started by perrya, 06-09-2013 08:18 PM
    • Replies: 1
    • Views: 161
    06-10-2013, 09:50 AM Go to last post
  18. Can depth peeling be implemented without any shader?

    Started by elect, 06-10-2013 04:39 AM
    depth, opengl, rendering, transparency
    • Replies: 1
    • Views: 152
    06-10-2013, 07:25 AM Go to last post
  19. 3D Sculpting

    Started by elkhalafy, 06-10-2013 05:38 AM
    • Replies: 0
    • Views: 114
    06-10-2013, 05:38 AM Go to last post
  20. Problems with online tutorial

    Started by otz0815, 06-07-2013 09:43 AM
    • Replies: 3
    • Views: 186
    06-09-2013, 03:27 PM Go to last post
  21. Check if there is an active context?

    Started by HardCoder, 06-09-2013 05:42 AM
    • Replies: 1
    • Views: 135
    06-09-2013, 09:19 AM Go to last post
  22. Straightforward way to learn OpenGL?

    Started by elidor, 06-07-2013 06:29 PM
    • Replies: 3
    • Views: 259
    06-09-2013, 08:51 AM Go to last post
  23. Question How to render normals to texture via FBO?

    Started by Alphaomega86, 06-05-2013 07:09 AM
    • Replies: 6
    • Views: 276
    06-09-2013, 07:53 AM Go to last post

Forum Information and Options

Moderators of this Forum

Thread Display Options

Use this control to limit the display of threads to those newer than the specified time frame.

Allows you to choose the data by which the thread list will be sorted.

Order threads in...

Note: when sorting by date, 'descending order' will show the newest results first.

Icon Legend

Contains unread posts
Contains unread posts
Contains no unread posts
Contains no unread posts
More than 30 replies or 250 views
Hot thread with unread posts
More than 30 replies or 250 views
Hot thread with no unread posts
Closed Thread
Thread is closed
Thread Contains a Message Written By You
You have posted in this thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •